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binary_renderer.js
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function v2d(x,y,z) {
return new THREE.Vector2(x,y);
}
function v(x,y,z) {
return new THREE.Vector3(x,y,z);
}
function unshorten (tile, scene, coords) {
var tile = tile
, coords = coords;
var offsetX = (tile().translate[0] + coords[0])*256
, offsetY = (tile().translate[1] + coords[1])*(-256);
function uncollect (buf) {
var fullLength = buf.byteLength,
drawn = 0,
ukbtype, nsubgeoms, view, x, y, px, py,
dv = new DataView ( buf, 0, fullLength );
while (drawn < fullLength) {
ukbtype = dv.getUint32(drawn, true);
nsubgeoms = dv.getUint32(drawn + 4, true);
if (ukbtype === 2) {
if (nsubgeoms > 0) {
drawn = line( dv, (drawn+4) );
} else {
drawn += 12;
}
}
else if (ukbtype === 3) {
//drawn = line ( dv, drawn+4, ctx );
drawn = polygon ( dv, drawn+4 );
}
else {
ukbtype = 0;
drawn += 12;
}
}
return true;
}
function scaleVertical (h) {
// extrusion height as f(zoom)
return; // TODO
}
function printUp (floorGeom, h) {
var h = h || 10
, flr = floorGeom
, footprintshape2d = new THREE.Shape(flr)
, footprintExtrudable = new THREE.ExtrudeGeometry(footprintshape2d, {
amount: h*.25, height: 0,
bevelEnabled: false,
material: 0, extrudeMaterial: 1
})
, frontMaterial = new THREE.MeshLambertMaterial( { color: 0x3f3f3f, wireframe: false } )
, sideMaterial = new THREE.MeshLambertMaterial( { color: 0xb86b00, wireframe: false } )
, materialArray = [ frontMaterial, sideMaterial ];
footprintExtrudable.materials = materialArray;
var bldg = new THREE.Mesh( footprintExtrudable, new THREE.MeshFaceMaterial() );
scene.add(bldg);
}
function polygon (dv, idx) {
var drawn = 0,
idx = idx,
npts = dv.getUint32(idx, true),
height = dv.getUint32(idx + 4, true);
idx += 8;
if (npts === 0) {
return idx;
}
idx += 4;
var floorGeom = []
, x = dv.getInt16(idx, true)/10 + offsetX
, y = dv.getInt16( idx + 2, true)/10 + offsetY
floorGeom.push(
v2d(dv.getInt16(idx, true)/10 + offsetX,
dv.getInt16( idx + 2, true)/10 + offsetY )
);
if (npts === 2) {
floorGeom.push(
v2d(dv.getInt16(idx, true)/10 + offsetX,
dv.getInt16( idx + 2, true)/10 + offsetY )
);
try {
printUp(floorGeom, height)
} catch (e) {
}
return idx + 4;
}
for (var i = 4; i < 4*(npts-1); i += 4) {
floorGeom.push(
v2d(dv.getInt16(idx + i, true)/10 + offsetX,
dv.getInt16( idx + i + 2, true)/10 + offsetY )
);
}
try {
printUp(floorGeom, height);
} catch (e) {
}
return idx + 4*(npts - 1);
}
function line (dv, idx, tile) {
// unused in building thing see wkmap/onlyd3 for working
var drawn = 0,
idx = idx,
npts = dv.getUint32(idx, true),
osmstyle = dv.getUint32(idx + 4, true);
var dummy;
streetrender(osmstyle, 0);
idx += 8;
dummy = (dv.getInt16(idx, true)/10, 256 - dv.getInt16( idx + 2, true)/10);
idx += 4;
if (npts === 2) {
dummy = (dv.getInt16(idx, true)/10, 256 - dv.getInt16( idx + 2, true)/10);
return idx + 4;
}
for (var i = 4; i < 4*(npts-1); i += 4) {
dummy = (dv.getInt16(idx + i, true)/10, 256 - dv.getInt16( idx + i + 2, true)/10);
}
return idx + 4*(npts - 1);
}
return uncollect;
}