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Release build for x32, x64

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@bo3b bo3b released this 16 Jan 08:43
· 2753 commits to master since this release

This is a Release build for general use.
It is a good starting point when looking to fix any x32 or x64 game.

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The c-runtime is statically linked and the release version. Performance is good.

The d3dx.ini is tuned for hunting, not playing.
Hunting, dumping shaders, and logging are on by default.

Unzip the 6 files from x32 or x64 as needed into the game executable directory.
Use the uninstall.bat to remove dlls and ShaderFixes folder.

This is the 0.99.31 version.
Numerous fixes for Decompiler errors including many for FC4.
Includes PirateGuyBrush's performance fix.
Patch for multi-threaded Decompiler crash.
Solid fixes for 'udiv' and 'resinfo'/GetDimensions errors.

Aiming override option to change convergence or separation in OverrideSettings- presently disabled.
Experimental setting of iniParams to zero upon F2 keypress.

Includes bug fix to properly find system32 directory on alternate OS installs.
Mainhook is enabled in x64.

Includes new changes from DarkStarSword for .ini parsing. Some refactoring.
Includes changes for texture logging, ShaderUsage output.

Improves Decompiler output to ensure swizzle is maintained, most truncation warnings fixed.

Relatively risky build. If you have trouble with this build, use 0.99.28 instead.