Release build for x32, x64
This is a Release build for general use.
It is a good starting point when looking to fix any x32 or x64 game.
The c-runtime is statically linked and the release version. Performance is good.
The d3dx.ini is tuned for hunting, not playing.
Hunting, dumping shaders, and logging are on by default.
Unzip the 5 files from x32 or x64 as needed into the game executable directory.
Use the uninstall.bat to remove dlls and ShaderFixes folder.
This is from the new 1.1 branch, which includes the hunting overlay text.
It includes all known bug fixes, and should be stable.
Using new keybindings, and XInput support.
Key override transitions are supported.
Includes numerous Decompiler fixes.
Includes support for Assembler.
Includes Frame Analysis.
Includes Screenshot on Mark.
Include pinking highlight mode.
Includes support for Compute, Geometry shaders.
Includes experimental depth buffer injection into shaders.
1.1.31: Decompiler fixes, including packing. Fix for float accuracy output.
1.1.32: New feature to prevent CryEngine culling objects. Fix crash in Origin & UPlay games. Fix texture hashes that match resolution. Pass render target resolution to shaders.
1.1.33: Decompiler fixes for resinfo, vCoverage, [precise].
1.1.34: Support for texture filtering. Fixed crash in Crysis 3
Release Notes
1.1.35: Fix bug for proper names with non-zero packoffsets.
Release Notes
1.1.36: Performance tweak for GTA5 to early exit on features not being used.
If you have any problems with this version, revert to the 1.0.1 version.