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chat_cmd.py
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chat_cmd.py
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# Ported by brostos to api 8
# Tool used to make porting easier.(https://github.com/bombsquad-community/baport)
"""python 3.9 | chatcmd for a beutiful game - BombSquad OwO"""
# modded by IM_NOT_PRANAV#7874
# biggggggg thankssssssssssssss to FireFighter1037 for helping everything
# -*- coding: utf-8 -*-
# Ported by brostos to api 8
# ba_meta require api 8
import threading
import time
from bascenev1 import get_foreground_host_activity, get_foreground_host_session, get_game_roster, get_chat_messages, chatmessage as cmsg
from bauiv1 import set_party_icon_always_visible, screenmessage as smsg
import babase
import bauiv1 as bui
import bascenev1 as bs
from bauiv1lib import mainmenu
# our prefix that what we starts cmds with
px = '/'
# main class
class _cmds:
def _process_cmd():
try:
messages = get_chat_messages()
if len(messages) > 1:
lastmsg = messages[len(messages)-1]
m = lastmsg.split(' ')[1]
if m.startswith(px):
return _cmds._handle()
else:
pass
except:
pass
def _handle():
messages = get_chat_messages()
if len(messages) > 1:
lastmsg = messages[len(messages)-1]
m = lastmsg.split(' ')[1] # cmd
n = lastmsg.split(' ')[2:] # aguments
roster = get_game_roster()
session = get_foreground_host_session()
session_players = session.sessionplayers
activity = get_foreground_host_activity()
activity_players = activity.players
if m == px:
cmsg(px+'help for help')
elif m == px+'help':
if n == []:
cmsg('===========================================')
cmsg(f' {px}help 1 - for page 1 | simple commands')
cmsg(f' {px}help 2 - for page 2 | all or number of list cmds')
cmsg(f' {px}help 3 - for page 3 | Other useful cmds')
cmsg('===========================================')
elif n[0] == '1':
cmsg('============================')
cmsg(f' {px}help 1 page 1 |')
cmsg(f' {px}help 1 page 2 |')
cmsg('============================')
if n[1] in ['page', 'Page', ]:
if n[2] == '1':
cmsg('============== Help 1, Page 1 ==============')
cmsg(f' your command prefix is or all commands starts with - {px}')
cmsg(f' {px}list or {px}l -- to see ids of players and execute commands')
cmsg(f' {px}uniqeid or {px}id -- to see accountid/uniqeid of player')
cmsg(f' {px}quit or {px}restart -- to restart the game')
cmsg(f' {px}mute/unmute -- to mute chat for everyone in your game')
elif n[2] == '2':
cmsg('============== Help 1, Page 2 ==============')
cmsg(f' {px}pause -- to pause everyone in your game')
cmsg(f' {px}nv or {px}night -- to make night in your game')
cmsg(f' {px}dv or {px}day -- to make night in your game')
cmsg(f' {px}camera_mode -- to rotate camera ,repat to off')
cmsg('===========================================')
elif n[0] == '2':
cmsg('============================')
cmsg(f' {px}help 2 page 1 |')
cmsg(f' {px}help 2 page 2 |')
cmsg(f' {px}help 2 page 3 |')
cmsg('============================')
if n[1] in ['page', 'Page']:
if n[2] == '1':
cmsg('============== Help 2 Page 1 ==============')
cmsg(f' {px}kill all or {px}kill number of list | kills the player')
cmsg(f' {px}heal all or {px}heal number of list | heals the players')
cmsg(f' {px}freeze all or {px}freeze number of list | freeze the player')
cmsg(
f' {px}unfreeze/thaw all or {px}unfreeze/thaw number of list | unfreeze the player')
cmsg(f' {px}gloves all or {px}gloves number of list | give gloves to player')
cmsg('============================')
elif n[2] == '2':
cmsg('============== Help 2 Page 2 ==============')
cmsg(f' {px}shield all or {px}shield number of list | give shield the player')
cmsg(
f' {px}fall all or {px}fall number of list | teleport in down and fall up the player')
cmsg(f' {px}curse all or {px}curse number of list | curse the player')
cmsg(
f' {px}creepy all or {px}creepy number of list | make creepy actor of player')
cmsg(f' {px}inv all or {px}inv number of list | makes invisible player')
cmsg(
f' {px}celebrate all or {px}celebrate number of list | celebrate action to the player')
cmsg('============================')
elif n[2] == '3':
cmsg('============== Help 2 Page 3 ==============')
cmsg(f' {px}gm all or {px}gm number of list | give bs gods like powers to player')
cmsg(
f' {px}sp all or {px}sp number of list | give superrrrrrr damages when punch to player')
cmsg(f' {px}sleep all or {px}sleep number of list | sleep up the player')
cmsg(f' {px}fly all or {px}fly number of list | fly up the player ')
cmsg(f' {px}hug number of list | hugup the player')
cmsg('============================')
elif n[0] == '3':
cmsg('============================')
cmsg(f" {px}d_bomb bombType | changes default bomb | do {px}d_bomb help for bomb names ")
cmsg(f' {px}dbc (number of bombs) | changes default count of player')
cmsg('============================')
elif m in [px+'list', px+'l', px+'clientids', px+'ids', px+'playerids']:
cmsg('======= Indexs ======')
for i in session_players:
cmsg(i.getname()+' --> '+str(session_players.index(i))+'\n')
if not roster == []:
for i in roster:
cmsg(f'======For {px}kick only======')
cmsg(str(i['players'][0]['nam_full'])+' - '+str(i['client_id']))
elif m in [px+'uniqeid', px+'id', px+'pb-id', px+'pb', px+'accountid']:
if n == []:
cmsg(f'use : {px}uniqeid number of list')
else:
try:
id = session_players[int(n[0])]
cmsg(id.getname()+"'s accountid is "+id.get_v1_account_id())
except:
cmsg('could not found player')
elif m in [px+'quit', px+'restart']:
babase.quit()
elif m in [px+'mute', px+'mutechat']:
cfg = babase.app.config
cfg['Chat Muted'] = True
cfg.apply_and_commit()
cmsg('muted')
smsg(f'chat muted use {px}unmute and click on send to unmute')
elif m in [px+'unmute', px+'unmutechat']:
cfg = babase.app.config
cfg['Chat Muted'] = False
cfg.apply_and_commit()
cmsg('un_muted')
smsg('chat un_muted')
elif m in [px+'end', px+'next']:
if n == []:
try:
activity.end_game()
cmsg('Game ended Hope you scored great')
except:
cmsg('Game already ended')
elif m in [px+'dv', px+'day']:
if activity.globalsnode.tint == (1.0, 1.0, 1.0):
cmsg(f'alwardy {px}dv is on ,do {px}nv for night')
else:
activity.globalsnode.tint = (1.0, 1.0, 1.0)
cmsg('day mode on!')
elif m in [px+'nv', px+'night']:
if activity.globalsnode.tint == (0.5, 0.7, 1.0):
cmsg(f'alwardy {px}nv is on ,do {px}dv for day')
else:
activity.globalsnode.tint = (0.5, 0.7, 1.0)
cmsg('night mode on!')
elif m in [px+'sm', px+'slow', px+'slowmo']:
if n == []:
if not activity.globalsnode.slow_motion:
activity.globalsnode.slow_motion = True
cmsg('Game in Epic Mode Now')
else:
activity.globalsnode.slow_motion = False
cmsg('Game in normal mode now ')
elif m in [px+'pause', px+'pausegame']:
if n == []:
if not activity.globalsnode.paused:
activity.globalsnode.paused = True
cmsg('Game Paused')
else:
activity.globalsnode.paused = False
cmsg('Game un paused')
elif m in [px+'cameraMode', px+'camera_mode', px+'rotate_camera']:
if n == []:
if not activity.globalsnode.camera_mode == 'rotate':
activity.globalsnode.camera_mode = 'rotate'
cmsg('camera mode is rotate now')
else:
activity.globalsnode.camera_mode = 'follow'
cmsg('camera mode is normal now')
elif m in [px+'remove', px+'rm']:
if n == []:
cmsg(f'{px}remove all or {px}remove number in list')
elif n[0] == 'all':
for i in session_players:
i.remove_from_game()
cmsg('Removed All')
else:
try:
r = session_players[int(n[0])]
r.remove_from_game()
cmsg('Removed') # cant use getname() activity alwrady finish
except:
cmsg('could not found player')
elif m in [px+'inv', px+'invisible']:
if n == []:
cmsg(f'help : {px}inv all or {px}inv number of list')
elif n[0] == 'all':
for i in activity_players:
body = i.actor.node
if not body.torso_mesh == None:
body.head_mesh = None
body.torso_mesh = None
body.upper_arm_mesh = None
body.forearm_mesh = None
body.pelvis_mesh = None
body.hand_mesh = None
body.toes_mesh = None
body.upper_leg_mesh = None
body.lower_leg_mesh = None
body.style = 'cyborg'
cmsg('All invisible now Dont get cought')
else:
cmsg('alwardy invisible')
else:
body = activity_players[int(n[0])].actor.node
is_name = session_players[int(n[0])].getname()
if not body.torso_mesh == None:
body.head_mesh = None
body.torso_mesh = None
body.upper_arm_mesh = None
body.forearm_mesh = None
body.pelvis_mesh = None
body.hand_mesh = None
body.toes_mesh = None
body.upper_leg_mesh = None
body.lower_leg_mesh = None
body.style = 'cyborg'
cmsg(is_name+' using invisiblelity ')
else:
cmsg('alwardy invisible')
elif m in [px+'hl', px+'headless']:
if n == []:
cmsg(f'help : {px}spaz all or {px}spaz number of list')
elif n[0] == 'all':
for i in activity_players:
body = i.actor.node
if not body.head_mesh == None:
body.head_mesh = None
body.style = 'cyborg'
cmsg('headless ? xD')
else:
cmsg('alwardy headless are you really headless?')
else:
body = activity_players[int(n[0])].actor.node
is_name = session_players[int(n[0])].getname()
if not body.head_mesh == None:
body.head_mesh = None
body.style = 'cyborg'
cmsg(is_name+'is headless now xD')
else:
cmsg('alwardy headless are you really headless?')
elif m in [px+'creepy', px+'creep']:
if n == []:
cmsg(f'use: {px}creepy all or {px}creepy number of list')
elif n[0] == 'all':
for i in activity_players:
body = i.actor.node
body.head_mesh = None
body.handlemessage(bs.PowerupMessage(poweruptype='punch'))
body.handlemessage(bs.PowerupMessage(poweruptype='shield'))
cmsg('dont creep out childs all will be scared')
else:
try:
body = activity_players[int(n[0])].actor.node
body.head_mesh = None
body.handlemessage(bs.PowerupMessage(poweruptype='punch'))
body.handlemessage(bs.PowerupMessage(poweruptype='shield'))
cmsg('dont creep out childs all will be scared')
except:
cmsg('could not found player to make')
elif m in [px+'kill', px+'die']:
if n == []:
cmsg(f'Use : {px}kill all or {px}kill number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.DieMessage())
cmsg('Killed all')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(bs.DieMessage())
cmsg('Killed '+is_name)
elif m in [px+'heal', px+'heath']:
if n == []:
cmsg(f'Use: {px}heal all or {px}heal number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.PowerupMessage(poweruptype='health'))
cmsg('Heald all')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(
bs.PowerupMessage(poweruptype='health'))
cmsg('Heald '+is_name)
elif m in [px+'curse', px+'cur']:
if n == []:
cmsg(f'Use: {px}curse all or {px}curse number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.PowerupMessage(poweruptype='curse'))
cmsg('Cursed all')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(
bs.PowerupMessage(poweruptype='curse'))
cmsg('Cursed '+is_name)
elif m in [px+'sleep']:
if n == []:
cmsg(f'Use: {px}sleep all or {px}sleep number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage('knockout', 8000)
cmsg('Sleep all its Night :)')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage('knockout', 8000)
cmsg(is_name+' sleeped now')
elif m in [px+'sp', px+'superpunch']:
if n == []:
cmsg(f'Use : {px}sp/superpunch all or {px}sp/superpunch number of list')
elif n[0] == 'all':
for i in activity_players:
if not i.actor._punch_power_scale == 15:
i.actor._punch_power_scale = 15
i.actor._punch_cooldown = 0
cmsg('Everyone enjoy your Super punches')
else:
i.actor._punch_power_scale = 1.2
i.actor._punch_cooldown = 400
cmsg('Super punches off now')
else:
try:
if not activity_players[int(n[0])].actor._punch_power_scale == 15:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor._punch_power_scale = 15
activity_players[int(n[0])].actor._punch_cooldown = 0
cmsg(is_name+' using super punches get away from him')
else:
activity_players[int(n[0])].actor._punch_power_scale = 1.2
activity_players[int(n[0])].actor._punch_cooldown = 400
cmsg(':( ')
except:
pass
elif m in [px+'gloves', px+'punch']:
if n == []:
cmsg(f'Use: {px}gloves all or {px}gloves number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.PowerupMessage(poweruptype='punch'))
cmsg('Free Gloves enjoy all')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(
bs.PowerupMessage(poweruptype='punch'))
cmsg(is_name+' using gloves')
elif m in [px+'shield', px+'protect']:
if n == []:
cmsg(f'Use: {px}shield all or {px}shield number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.PowerupMessage(poweruptype='shield'))
cmsg('Everyone enjoy free shield :)')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(
bs.PowerupMessage(poweruptype='shield'))
cmsg(is_name+' using shield')
elif m in [px+'freeze', px+'ice']:
if n == []:
cmsg(f'Use: {px}freeze all or {px}freeze number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.FreezeMessage())
cmsg('Freezed all')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(bs.FreezeMessage())
cmsg('Un freezed '+is_name)
elif m in [px+'unfreeze', px+'thaw']:
if n == []:
cmsg(f'Use: {px}unfreeze/thaw all or {px}unfreeze/thaw number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.ThawMessage())
cmsg('Un freezed all ')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(bs.ThawMessage())
cmsg('Un freezed '+is_name)
elif m in [px+'fall']:
if n == []:
cmsg(f'Use: {px}fall all or {px}fall number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.StandMessage())
cmsg('Felt everyone')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(bs.StandMessage())
cmsg(is_name+' got felt')
elif m in [px+'celebrate', px+'celeb']:
if n == []:
cmsg(f'Use: {px}celebrate all or {px}celebrate number of list')
elif n[0] == 'all':
for i in activity_players:
i.actor.node.handlemessage(bs.CelebrateMessage())
cmsg('Celebrate all :)')
else:
is_name = session_players[int(n[0])].getname()
activity_players[int(n[0])].actor.node.handlemessage(bs.CelebrateMessage())
cmsg(is_name+' is celebrating bt why?')
elif m in [px+'fly']:
if n == []:
cmsg(f'Use: {px}fly all or {px}fly number of list')
elif n[0] == 'all':
for i in activity_players:
if not i.actor.node.fly == True:
i.actor.node.fly = True
cmsg('fly all dont go out ok')
else:
i.actor.node.fly = False
cmsg('flying mode off')
else:
try:
is_name = session_players[int(n[0])].getname()
if not activity_players[int(n[0])].actor.node.fly == True:
activity_players[int(n[0])].actor.node.fly = True
cmsg(is_name+' is flying')
else:
activity_players[int(n[0])].actor.node.fly = False
cmsg('fly off :(')
except:
cmsg('player not found')
pass
elif m in [px+'gm', px+'godmode']:
if n == []:
cmsg(f'Use: {px}gm all or {px}gm number of list')
elif n[0] == 'all':
for i in activity_players:
if not i.actor.node.hockey == True:
i.actor.node.hockey = True
i.actor.node.invincible = True
i.actor._punch_power_scale = 7
cmsg('Gmed all ')
else:
i.actor.node.hockey = False
i.actor.node.invincible = False
i.actor._punch_power_scale = 1.2
cmsg('Un gmed all')
else:
try:
is_name = session_players[int(n[0])].getname()
if not activity_players[int(n[0])].actor.node.hockey == True:
activity_players[int(n[0])].actor.node.hockey = True
activity_players[int(n[0])].actor.node.invincible = True
activity_players[int(n[0])].actor._punch_power_scale = 7
cmsg('Gmed '+is_name)
else:
activity_players[int(n[0])].actor.node.hockey = False
activity_players[int(n[0])].actor.node.invincible = False
activity_players[int(n[0])].actor._punch_power_scale = 1.2
cmsg('un gmed '+is_name)
except:
cmsg('could not found player')
elif m in [px+'d_bomb', px+'default_bomb']:
if n == []:
cmsg(
f'Use: {px}d_bomb/default_bomb all or {px}d_bomb number of list ,type {px}d_bomb help for help')
elif n[0] == 'help':
cmsg("bombtypes - ['ice', 'impact', 'land_mine', 'normal', 'sticky','tnt']")
elif n[0] in ['ice', 'impact', 'land_mine', 'normal', 'sticky', 'tnt']:
for i in activity_players:
i.actor.bomb_type = n[0]
cmsg('default bomb type - '+str(n[0])+' now')
else:
cmsg('unkwon bombtype , type {px}d_bomb help for help')
elif m in [px+'d_bomb_count', px+'default_bomb_count', px+'dbc']:
if n == []:
cmsg(
f'Use: {px}d_bomb_count/default_bomb/dbc all or {px}d_bomb_count/default_bomb_count/dbc number of list')
else:
try:
for i in activity_players:
i.actor.set_bomb_count(int(n[0]))
cmsg('default bomb count is '+(str(n[0]))+' now')
except:
cmsg('Must use number to use')
elif m in [px+'credits']:
if n == []:
cmsg(u'\U0001F95A created by Nazz \U0001F95A')
cmsg(u'\U0001F95A Nazz are past/present/future \U0001F95A')
cmsg(u'\U0001F95A everything is Nazz \U0001F95A')
class NewMainMenuWindow(mainmenu.MainMenuWindow):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# Display chat icon, but if user open/close gather it may disappear
bui.set_party_icon_always_visible(True)
# bs.timer(0.05, _update, repeat=True)
def same():
# bs.timer(0.5, _cmds._process_cmd, True)
_cmds._process_cmd()
# ba_meta export babase.Plugin
class _enableee(babase.Plugin):
timer = bs.AppTimer(0.5, same, repeat=True)
def on_app_running(self):
mainmenu.MainMenuWindow = NewMainMenuWindow