You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 1, 2021. It is now read-only.
Some projectiles such as Inventory Pets' Bananarang or Blaze and egg projectiles shot by a Lucky Sword seem to, very often, crash the game with varying stacktraces, but always with a ConcurrentModiticationException when ticking an entity, or something along these lines.
I've already cross-posted this to Inventory Pets' bug tracker in case it's, for example, a problem in the Bananarang, but I decided to post this here since it would seem that multiple mods' projectiles have the same problem of crashing when hitting the dummy. The ticket there has an example of crash log I get from this phenomenon, using the Bananarang.
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Some projectiles such as Inventory Pets' Bananarang or Blaze and egg projectiles shot by a Lucky Sword seem to, very often, crash the game with varying stacktraces, but always with a ConcurrentModiticationException when ticking an entity, or something along these lines.
I've already cross-posted this to Inventory Pets' bug tracker in case it's, for example, a problem in the Bananarang, but I decided to post this here since it would seem that multiple mods' projectiles have the same problem of crashing when hitting the dummy. The ticket there has an example of crash log I get from this phenomenon, using the Bananarang.
The text was updated successfully, but these errors were encountered: