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Optimizations have been made to further improve the overall performance of DOOM Retro.
Controllers connected after DOOM Retro has started are now recognized again.
A bug is fixed whereby the wrong message was displayed when the player picked up ammo in some instances.
If the player runs out of shells while firing their shotgun, they will now automatically equip their shotgun again rather than their super shotgun when later picking up more shells.
Minor improvements have been made to the support of DEHACKED lumps.
The widescreen HUD is now positioned slightly higher.
The following changes have been made when the r_textures CVAR is off and the r_translucency CVAR is on:
The muzzle flash of the player’s weapon is now translucent.
The player’s weapon is now translucent when they have a partial invisibility power-up.