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R_anti_fighter_barrage.php
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R_anti_fighter_barrage.php
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<?php include "prefix.php"?>
<header>Anti–Fighter Barrage <sub>(Unit Ability)</sub></header>
<article>
<h1>Rules Reference</h1>
<style> .lrr > li:before, .lrr > h2 > li:before {content: '10.' counter(item, decimal);} </style>
<p>A unit with the <sc>Anti–Fighter Barrage</sc> ability may be able to destroy an opponent’s fighters at the onset of a space battle. During the <b>Anti–Fighter Barrage</b> step of the first round of space combat, players perform the following steps:</p>
<ol class="lrr">
<li><b>Step 1</b>: Each player rolls dice for each of their units in the combat that has the <sc>Anti–Fighter Barrage</sc> ability; this is called an anti–fighter barrage roll. A hit is produced for each die roll that is equal to or greater than the unit’s <sc>Anti–Fighter Barrage</sc> value.</li>
<ol>
<li>A unit’s <sc>Anti–Fighter Barrage</sc> ability is presented along with a unit’s attributes on faction sheets and unit upgrade technology cards.</li>
<li>The <sc>Anti–Fighter Barrage</sc> ability is displayed as <sc>Anti–Fighter Barrage X (×Y).</sc> The X is the minimum value needed for a die to produce a hit, and Y is the number of dice rolled.</li>
<li>Game effects that reroll, modify, or otherwise affect combat rolls do not affect anti–fighter barrage rolls.</li>
<li>This ability can still be used if no fighters are present; hits produced may be used to trigger specific abilities.</li>
</ol>
<li><b>Step 2</b>: Each player must choose and destroy one of their fighters in the active system for each hit their opponent’s anti–fighter barrage roll produced.</li>
<ol><li>If a player has to assign more hits than they have fighters in the active system, the excess hits have no effect.</li></ol>
</ol>
<h1>Notes</h1>
<ol class="note">
<li>A non–fighter ship cannot use its <sc>Sustain Damage</sc> ability to cancel a hit produced by an anti–fighter barrage roll.</li>
<li>Effects such as the <i>Shields Holding</i> action card, which trigger on hits produced during space combat, may be used to cancel a hit produced by an anti–fighter barrage roll.</li>
<li>The “0” side of the d10 represents a result of 10.</li>
</ol>
<h1>Related Topics</h1>
<ul>
<li><a href="/R_abilities">Abilities</a></li>
<li><a href="/R_destroyed">Destroyed</a></li>
<li><a href="/R_space_combat">Space Combat</a></li>
</ul>
</article>
<?php include "suffix.php"?>