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R_blockaded.php
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R_blockaded.php
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<?php include "prefix.php"?>
<header>Blockaded</header>
<article>
<h1>Rules Reference</h1>
<style> .lrr > li:before, .lrr > h2 > li:before {content: '14.' counter(item, decimal);} </style>
<p>A player’s unit with <sc>Production</sc> is blockaded if it is in a system that does not contain any of their ships and contains other players’ ships.</p>
<ol class="lrr">
<li>A player cannot use a blockaded unit to produce ships; that player can still use a blockaded unit to produce ground forces.</li>
<li>When a player blockades another player’s space dock, if the blockaded player has captured any of the blockading player’s units, those units are returned to the blockading player’s reinforcements.</li>
<ol><li>While a player is blockading another player, the blockaded player cannot capture any of the blockading player’s units.</li></ol>
</ol>
<h1>Notes</h1>
<ol class="note">
<li>While a player is involved in a space combat in a system, their units in that system are not blockaded, as both players will have ships in the system. Consequently, they may capture their opponent’s units.</li>
<ol><li>If that player has a unit in another system that their opponent is blockading, they will be unable to capture their opponent’s units.</li></ol>
<li>If, at the end of a combat, one player has no ships, but a space dock in the system, and the other player has only fighters, the space dock will be blockaded before the fighters are removed.</li>
<li>When a ship moves, it does not blockade units in systems it moves through.</li>
</ol>
<h1>Related Topics</h1>
<ul>
<li><a href="/R_capture">Capture</a></li>
<li><a href="/R_producing_units">Producing Units</a></li>
<li><a href="/R_production">Production</a></li>
<li><a href="/R_ships">Ships</a></li>
<li><a href="/R_space_dock">Space Dock</a></li>
</ul>
</article>
<?php include "suffix.php"?>