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webminerpool

Complete sources for a Monero (cryptonight/cryptonight-lite) webminer. Hard fork ready.

The server is written in C#, optionally calling C-routines to check hashes calculated by the clients. It acts as a proxy server for common pools.

The client runs in the browser using javascript and webassembly. websockets are used for the connection between the client and the server, webassembly to perform hash calculations, web workers for threads.

What is new?

  • May 21, 2018

    • Support for multiple open tabs. Only one tab is constantly mining if several tabs/browser windows are open. (client-side).
  • May 6, 2018

    • Check if webasm is available. Please update the script. (client-side).
  • May 5, 2018

    • Support for multiple websocket servers in the client script (load-distribution).
  • April 26, 2018

    • A further improvement to fully support the extended stratum protocol (server-side).
    • A simple json config-file holding all available pools (server-side).
  • April 22, 2018

    • All cryptonight and cryptonight-light based coins are supported in a single miner. Stratum extension were implemented: The server now takes pool suggestions (algorithm and variant) into account. Defaults can be specified for each pool - that makes it possible to mine coins like Stellite, Turtlecoin,.. (client/server-side)
    • Client reconnect time gets larger with failed attempts. (client-side)

Repository Content

SDK

The SDK directory contains all client side mining scripts which allow mining in the browser.

Minimal working example

<script src="webmr.js"></script>

<script>
	server = "ws://localhost:8181"
	startMining("minexmr.com","49kkH7rdoKyFsb1kYPKjCYiR2xy1XdnJNAY1e7XerwQFb57XQaRP7Npfk5xm1MezGn2yRBz6FWtGCFVKnzNTwSGJ3ZrLtHU"); 
</script>

webmr.js can be found under SDK/miner_compressed.

The startMining function can take additional arguments

startMining(pool, address, password, numThreads, userid);
  • pool, this has to be a pool registered at the server.
  • address, a valid XMR address you want to mine to.
  • password, password for your pool. Often not needed.
  • numThreads, the number of threads the miner uses. Use "-1" for auto-config.
  • userid, allows you to identify the number of hashes calculated by a user. Can be any string with a length < 200 characters.

To throttle the miner just use the global variable "throttleMiner", e.g.

startMining(..);
throttleMiner = 20;

If you set this value to 20, the cpu workload will be approx. 80% (for 1 thread / CPU). Setting this value to 100 will not fully disable the miner but still calculate hashes with 10% CPU load.

If you do not want to show the user your address or even the password you have to create a loginid. With the loginid you can start mining with

startMiningWithId(loginid)

or with optional input parameters:

startMiningWithId(loginid, numThreads, userid)

Get a loginid by opening register.html in SDK/other. You also find a script which enumerates all available pools and a script which shows you the amount of hashes calculated by a userid. These files are quite self-explanatory.

What are all the *.js files?

SDK/miner_compressed/webmr.js simply combines

  1. SDK/miner_raw/miner.js
  2. SDK/miner_raw/worker.js
  3. SDK/miner_raw/cn.js

Where miner.js handles the server-client connection, worker.js are web workers calculating cryptonight hashes using cn.js - a emscripten generated wrapped webassembly file. The webassembly file can also be compiled by you, see section hash_cn below.

Server

The C# server. It acts as proxy between the clients (the browser miners) and the pool server. Whenever several clients use the same credentials (pool, address and password) they get "bundled" into a single pool connection, i.e. only a single connection is seen by the pool server. This measure helps to prevent overloading regular pool servers with many low-hash web miners.

The server uses asynchronous websockets provided by the FLECK library. Smaller fixes were applied to keep memory usage low. The server code should be able to handle several thousand connections with modest resource usage.

The following compilation instructions apply for linux systems. Windows users have to use Visual Studio to compile the sources.

To compile under linux (with mono and msbuild) use

./build

and follow the instructions. No additional libraries are needed.

mono server.exe

should run the server.

Optionally you can compile the C-library libhash.so found in hash_cn. Place this library in the same folder as server.exe. If this library is present the server will make use of it and check hashes which gets submitted by the clients. If clients submit bad hashes ("low diff shares"), they get disconnected. The server occasionally writes ip-addresses to ip_list. These addresses should get (temporarily) banned on your server for example by adding them to iptables. The file can be deleted after the ban. See Firewall.cs for rules when a client is seen as malicious - submitting wrong hashes is one possibility.

Without a SSL certificate the server will open a regular websocket (ws://0.0.0.0:8181). To use websocket secure (wss://0.0.0.0:8181) you should place certificate.pfx (a pkcs12 file) into the server directory. The default password which the server uses to load the certificate is "miner". To create a pkcs12 file from regular certificates, e.g. from Let's Encrypt, use the command

openssl pkcs12 -export -out certificate.pfx -inkey privkey.pem -in cert.pem -certfile chain.pem

The server should autodetect the certificate on startup and create a secure websocket.

Attention: Most linux based systems have a (low) fixed limit of available file-descriptors configured ("ulimit"). This can cause an unwanted upper limit for the users who can connect (typical 1000). You should change this limit if you want to have more connections.

hash_cn

The cryptonight hashing functions in C-code. With simple Makefiles (use the "make" command to compile) for use with gcc and emcc - the emscripten webassembly compiler. libhash should be compiled so that the server can check hashes calculated by the user.

ToDo

Refactoring. Documentation.

Developer Donations

By default a server-side 3% dev-donation is configured. Leaving this fee at the current level is highly appreciated. If you want to turn it off or just find the content of this repository helpful consider a one time donation, the addresses are as follows:

  • BTC - 175jHD6ErDhZHoW4u54q5mr98L9KSgm56D
  • XMR - 49kkH7rdoKyFsb1kYPKjCYiR2xy1XdnJNAY1e7XerwQFb57XQaRP7Npfk5xm1MezGn2yRBz6FWtGCFVKnzNTwSGJ3ZrLtHU
  • AEON - WmtUFkPrboCKzL5iZhia4iNHKw9UmUXzGgbm5Uo3HPYwWcsY1JTyJ2n335gYiejNysLEs1G2JZxEm3uXUX93ArrV1yrXDyfPH