Skip to content
This repository has been archived by the owner on Nov 15, 2021. It is now read-only.

Implement syntax for character burst lookup #7

Open
Netmonmatt opened this issue Jun 5, 2017 · 2 comments
Open

Implement syntax for character burst lookup #7

Netmonmatt opened this issue Jun 5, 2017 · 2 comments
Assignees

Comments

@Netmonmatt
Copy link

You want to avoid looking for specific ability names, nobody will remember those. Something along these lines:

.burst CHARACTER 1|2|3
with the number at the back defaulting to 1 if no entry is given.
ex:
[ .burst Squall 2 ] will give you Squall's BSB2.
[ .burst Zidane ] will give you Zidane's BSB1.

Probably formatted like so:
Burst Name: Stellar Circle 5
Entry: Deal six ranged physical wind attacks to all targets, temporarily lower their wind resistance, and grant Haste and Burst Mode to the user.
Multiplier: ##.#x / 6
Element: None
Command 1: Mug Power (IX)
Effect: Deal physical damage to one target, temporarily lowering its Attack a large amount, and temporarily raise the user's Attack a large amount.
Command 2: Mug Defense (IX)
Effect: Deal physical damage to one target, temporarily lowering its Defense a large amount, and temporarily raise the user's Defense a moderate amount.

@brasstax
Copy link
Owner

brasstax commented Jun 6, 2017

I like this idea, but Enlir doesn't keep track of what's BSB1 or BSB2 as far as I can tell. What if I just left off the optional 1/2/3 and gave all of the character's possible BSBs?

@brasstax
Copy link
Owner

brasstax commented Jun 6, 2017

Hmm. It might be possible. If I search Enlir's SB database by character, filter it by BSBs, then sort by IDs, then we could say that bsb1 is the first item, bsb2 is the second item, and so on.

@brasstax brasstax self-assigned this Jun 7, 2017
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

2 participants