diff --git a/src/components/turn/SideBar.vue b/src/components/turn/SideBar.vue
index 04a2c9d..5f370bb 100644
--- a/src/components/turn/SideBar.vue
+++ b/src/components/turn/SideBar.vue
@@ -4,11 +4,11 @@
V.I.C.I
{{botActions?.evolutionCount ?? navigationState.evolutionCount}}
-
+
{{botActions?.prosperityCount ?? navigationState.prosperityCount}}
-
+
diff --git a/src/components/turn/action/AdvanceFavor.vue b/src/components/turn/action/AdvanceFavor.vue
index d4c55e5..d9b90a9 100644
--- a/src/components/turn/action/AdvanceFavor.vue
+++ b/src/components/turn/action/AdvanceFavor.vue
@@ -1,12 +1,15 @@
-
-
{{actionItem.action}}
-
+
-
+
-
+
@@ -38,4 +41,23 @@ export default defineComponent({
diff --git a/src/components/turn/action/AdvanceScoringCategory.vue b/src/components/turn/action/AdvanceScoringCategory.vue
index 6653cb2..664c843 100644
--- a/src/components/turn/action/AdvanceScoringCategory.vue
+++ b/src/components/turn/action/AdvanceScoringCategory.vue
@@ -1,13 +1,18 @@
-
-
{{actionItem.action}}
-
- {{actionItem.scoringCategory}}
+
+
+
+
+
{{actionItem.count}}
+
+ {{ actionItem.scoringCategory }}
+
-
+
-
+
+
+
@@ -39,4 +44,23 @@ export default defineComponent({
diff --git a/src/components/turn/action/GainActivationDie.vue b/src/components/turn/action/GainActivationDie.vue
index bf70408..78b5924 100644
--- a/src/components/turn/action/GainActivationDie.vue
+++ b/src/components/turn/action/GainActivationDie.vue
@@ -1,12 +1,15 @@
-
-
{{actionItem.action}}
-
+
-
+
-
+
@@ -38,4 +41,23 @@ export default defineComponent({
diff --git a/src/components/turn/action/GainFateDie.vue b/src/components/turn/action/GainFateDie.vue
index d294ca1..2d1fa3a 100644
--- a/src/components/turn/action/GainFateDie.vue
+++ b/src/components/turn/action/GainFateDie.vue
@@ -1,12 +1,15 @@
-
-
{{actionItem.action}}
-
+
-
+
-
+
@@ -38,4 +41,23 @@ export default defineComponent({
diff --git a/src/components/turn/action/GainVp.vue b/src/components/turn/action/GainVp.vue
index 0ceb6ed..d9ff868 100644
--- a/src/components/turn/action/GainVp.vue
+++ b/src/components/turn/action/GainVp.vue
@@ -46,23 +46,21 @@ export default defineComponent({
.icon {
height: 3.5rem;
}
- .plus {
+ .plus, .value {
position: absolute;
- top: 6px;
- left: 0px;
color: #fedf12;
- font-size: 1.25rem;
font-weight: bold;
text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
}
+ .plus {
+ top: 6px;
+ left: 0px;
+ font-size: 1.25rem;
+ }
.value {
- position: absolute;
top: -6px;
left: 15px;
- color: #fedf12;
font-size: 2.2rem;
- font-weight: bold;
- text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
}
}
diff --git a/src/components/turn/action/PlaceEvolutionMarker.vue b/src/components/turn/action/PlaceEvolutionMarker.vue
index dbe0225..67bf69b 100644
--- a/src/components/turn/action/PlaceEvolutionMarker.vue
+++ b/src/components/turn/action/PlaceEvolutionMarker.vue
@@ -1,12 +1,15 @@
-
-
{{actionItem.action}}
-
+
+
+
+
+
{{actionItem.count}}
+
+
-
+
-
+
@@ -19,7 +22,7 @@ import AppIcon from '../../structure/AppIcon.vue'
import ModalDialog from '@brdgm/brdgm-commons/src/components/structure/ModalDialog.vue'
export default defineComponent({
- name: 'PerformProvision',
+ name: 'PlaceEvolutionMarker',
components: {
AppIcon,
ModalDialog
@@ -38,4 +41,23 @@ export default defineComponent({
diff --git a/src/components/turn/action/PlaceProsperityMarker.vue b/src/components/turn/action/PlaceProsperityMarker.vue
index 63583d7..1c23433 100644
--- a/src/components/turn/action/PlaceProsperityMarker.vue
+++ b/src/components/turn/action/PlaceProsperityMarker.vue
@@ -1,12 +1,15 @@
-
-
{{actionItem.action}}
-
+
+
+
+
+
{{actionItem.count}}
+
+
-
+
-
+
@@ -38,4 +41,23 @@ export default defineComponent({
diff --git a/src/components/turn/action/PlaceStatue.vue b/src/components/turn/action/PlaceStatue.vue
index 2588c05..e169834 100644
--- a/src/components/turn/action/PlaceStatue.vue
+++ b/src/components/turn/action/PlaceStatue.vue
@@ -1,12 +1,14 @@
-
-
{{actionItem.action}}
-
+
-
+
-
+
+
@@ -38,4 +40,7 @@ export default defineComponent({
diff --git a/src/components/turn/action/RemoveCard.vue b/src/components/turn/action/RemoveCard.vue
index 53dd7e4..b622e65 100644
--- a/src/components/turn/action/RemoveCard.vue
+++ b/src/components/turn/action/RemoveCard.vue
@@ -1,13 +1,14 @@
-
-
{{actionItem.action}}
-
- {{actionItem.scoringCategory}}
+
-
+
-
+
+
@@ -39,4 +40,7 @@ export default defineComponent({
diff --git a/src/locales/de.json b/src/locales/de.json
index 2235bb3..84c22fd 100644
--- a/src/locales/de.json
+++ b/src/locales/de.json
@@ -101,6 +101,54 @@
"sideBar": {
"round": "Epoche {round}"
},
+ "rules": {
+ "action": {
+ "advanceFavor": {
+ "title": "Ageras Gunstleiste",
+ "instruction": "Ziehe V.I.C.Is Scheibe auf Ageras Gunstleiste 1 Schritt vorwärts (sofern möglich)."
+ },
+ "advanceScoringCategory": {
+ "title": "Fortschrittsleiste",
+ "instruction": "Ziehe V.I.C.Is Scheibe auf der angegebenen Fortschrittsleiste die angegebene Anzahl Schritte vorwärts.",
+ "threshold": "Immer wenn eine von V.I.C.Is Scheiben eine Bonusschwelle überquert, die Erfolgspunkte als Leistenbonus gibt, erhält V.I.C.I diese Punkte. Alle anderen Leistenboni werden für V.I.C.I ignoriert.",
+ "exceedTrack": "Falls sich V.I.C.Is Scheibe bereits auf Feld 12 der entsprechenden Leiste befindet, erhält V.I.C.I statt dem Schritt wie üblich 2 Punkte."
+ },
+ "gainActivationDie": {
+ "title": "Aktivierungswürfel",
+ "instruction": "V.I.C.I erhält einen zusätzlichen Aktivierungswürfel (laut der üblichen Regeln)."
+ },
+ "gainFateDie": {
+ "title": "Schicksalswürfel",
+ "instruction": "V.I.C.I erhält einen zusätzlichen Schicksalswürfel (laut der üblichen Regeln)."
+ },
+ "gainVp": {
+ "title": "Erfolgspunkte",
+ "instruction": "V.I.C.I erhält die angegebenen Erfolgspunkte."
+ },
+ "placeEvolutionMarker": {
+ "title": "Evolution",
+ "instruction": "V.I.C.I erhält Evolutionsmarker (diese werden automatisch von der Applikation gezählt)."
+ },
+ "placeHuntingToken": {
+ "title": "Jagdplättchen",
+ "instruction": "Lege 1 Jagdplättchen aus der Jagdplättchen-Auslage in ein Gebiet."
+ },
+ "placeProsperityMarker": {
+ "title": "Wohlstand",
+ "instruction": "V.I.C.I erhält Wohlstandsmarker (diese werden automatisch von der Applikation gezählt)."
+ },
+ "placeStatue": {
+ "title": "Statue",
+ "instruction": "Stelle einen Marker aus V.I.C.Is Vorrat als Statue auf den Baugrund im großen Wassergebiet.",
+ "unlimited": "Es gibt kein Limit für die Anzahl der Statuen, die V.I.C.I dort haben darf."
+ },
+ "removeCard": {
+ "title": "Forschungskarte entfernen",
+ "instruction": "Entferne die oberste Karte vom offenen Forschungsstapel der angegebenen Art.",
+ "refill": "Sollte der offene Stapel danach leer sein, decke wie üblich eine neue Karte auf."
+ }
+ }
+ },
"difficultyLevel": {
"1": "Einstieg",
"2": "Moderat",
diff --git a/src/locales/en.json b/src/locales/en.json
index c34c19c..9c50aab 100644
--- a/src/locales/en.json
+++ b/src/locales/en.json
@@ -101,6 +101,54 @@
"sideBar": {
"round": "Era {round}"
},
+ "rules": {
+ "action": {
+ "advanceFavor": {
+ "title": "Agera track",
+ "instruction": "Advance V.I.C.I’s disc 1 step on the Favor of Agera track (if possible)."
+ },
+ "advanceScoringCategory": {
+ "title": "Progress Track",
+ "instruction": "Advance V.I.C.I’s disc that many steps on the depicted progress track.",
+ "threshold": "Whenever one of V.I.C.I’s discs crosses a bonus threshold that gives success points as a track bonus, V.I.C.I receives those points. All other track bonuses are ignored for V.I.C.I.",
+ "exceedTrack": "If V.I.C.I’s disc is already on space 12 of this track, this action gives V.I.C.I the usual 2 success points instead."
+ },
+ "gainActivationDie": {
+ "title": "Activation Die",
+ "instruction": "V.I.C.I receives an activation die (per the usual rules)."
+ },
+ "gainFateDie": {
+ "title": "Fate Die",
+ "instruction": "V.I.C.I receives a fate die (per the usual rules)."
+ },
+ "gainVp": {
+ "title": "Success Points",
+ "instruction": "V.I.C.I gains the depicted number of success points."
+ },
+ "placeEvolutionMarker": {
+ "title": "Evolution",
+ "instruction": "V.I.C.I gains Evolution marker (these are counted automatically by the application)."
+ },
+ "placeHuntingToken": {
+ "title": "Hunting Token",
+ "instruction": "Place a hunting token from the hunting token display in a territory."
+ },
+ "placeProsperityMarker": {
+ "title": "Prosperity",
+ "instruction": "V.I.C.I gains Prosperity marker (these are counted automatically by the application)."
+ },
+ "placeStatue": {
+ "title": "Statue",
+ "instruction": "Place a marker from V.IC.I’s supply as a statue onto the Building ground in the large Water territory.",
+ "unlimited": "There is no limit to the number of statues V.I.C.I can have there."
+ },
+ "removeCard": {
+ "title": "Remove Research Card",
+ "instruction": "Remove the top card from the face-up research stack of the depicted type.",
+ "refill": "If the face-up stack is empty afterwards, refill it at as usual."
+ }
+ }
+ },
"difficultyLevel": {
"1": "Beginner",
"2": "Moderate",
diff --git a/src/services/Cards.ts b/src/services/Cards.ts
index 2c84d24..2e8e04a 100644
--- a/src/services/Cards.ts
+++ b/src/services/Cards.ts
@@ -74,7 +74,7 @@ const cards : Card[] = [
{ values: [1,2], action: Action.PLACE_HUNTING_TOKEN },
{ values: [3,4], action: Action.PLACE_STATUE },
{ values: [3,4], action: Action.PLACE_HUNTING_TOKEN },
- { values: [5,6], action: Action.ADVANCE_SCORING_CATEGORY, scoringCategory: ScoringCategory.PROSPERITY, count: 1 },
+ { values: [5,6], action: Action.PLACE_PROSPERITY_MARKER, count: 1 },
{ values: [5,6], action: Action.PLACE_HUNTING_TOKEN },
],
diceActionsAdvanced: [
@@ -82,7 +82,7 @@ const cards : Card[] = [
{ values: [1,2], action: Action.PLACE_HUNTING_TOKEN },
{ values: [3,4], action: Action.PLACE_STATUE },
{ values: [3,4], action: Action.PLACE_HUNTING_TOKEN },
- { values: [5,6], action: Action.ADVANCE_SCORING_CATEGORY, scoringCategory: ScoringCategory.PROSPERITY, count: 2 },
+ { values: [5,6], action: Action.PLACE_PROSPERITY_MARKER, count: 2 },
{ values: [5,6], action: Action.PLACE_HUNTING_TOKEN },
],
blueDotCount: 1,
@@ -133,7 +133,7 @@ const cards : Card[] = [
diceActions: [
{ values: [1,2], action: Action.PLACE_STATUE },
{ values: [3,4], action: Action.PERFORM_MIGRATION },
- { values: [5,6], action: Action.ADVANCE_SCORING_CATEGORY, scoringCategory: ScoringCategory.EVOLUTION, count: 1 },
+ { values: [5,6], action: Action.PLACE_EVOLUTION_MARKER, count: 1 },
{ values: [5,6], action: Action.PLACE_HUNTING_TOKEN },
],
diceActionsAdvanced: [
@@ -141,7 +141,7 @@ const cards : Card[] = [
{ values: [1,2], action: Action.ADVANCE_FAVOR },
{ values: [3,4], action: Action.PERFORM_MIGRATION },
{ values: [3,4], action: Action.PERFORM_PROCREATION },
- { values: [5,6], action: Action.ADVANCE_SCORING_CATEGORY, scoringCategory: ScoringCategory.EVOLUTION, count: 2 },
+ { values: [5,6], action: Action.PLACE_EVOLUTION_MARKER, count: 2 },
{ values: [5,6], action: Action.PLACE_HUNTING_TOKEN },
],
blueDotCount: 1,
@@ -195,15 +195,15 @@ const cards : Card[] = [
id: 10,
diceActions: [
{ values: [1,2], action: Action.PERFORM_PROCREATION },
- { values: [3,4], action: Action.ADVANCE_SCORING_CATEGORY, scoringCategory: ScoringCategory.PROSPERITY, count: 1 },
- { values: [5,6], action: Action.ADVANCE_SCORING_CATEGORY, scoringCategory: ScoringCategory.EVOLUTION, count: 1 },
+ { values: [3,4], action: Action.PLACE_PROSPERITY_MARKER, count: 1 },
+ { values: [5,6], action: Action.PLACE_EVOLUTION_MARKER, count: 1 },
],
diceActionsAdvanced: [
{ values: [1,2], action: Action.PERFORM_PROCREATION },
{ values: [1,2], action: Action.GAIN_VP, count: 3 },
- { values: [3,4], action: Action.ADVANCE_SCORING_CATEGORY, scoringCategory: ScoringCategory.PROSPERITY, count: 1 },
+ { values: [3,4], action: Action.PLACE_PROSPERITY_MARKER, count: 1 },
{ values: [3,4], action: Action.GAIN_VP, count: 3 },
- { values: [5,6], action: Action.ADVANCE_SCORING_CATEGORY, scoringCategory: ScoringCategory.EVOLUTION, count: 1 },
+ { values: [5,6], action: Action.PLACE_EVOLUTION_MARKER, count: 1 },
{ values: [5,6], action: Action.GAIN_VP, count: 3 },
],
blueDotCount: 1,