FpBNz4B8LS.mp4
A shader with multi layer of cubemaps. The shader support 2 cubemap at once with animation support. With Hue Shift and Saturation functions, you can make your day/night cycles pretty easily
Day/Night Cycles
Fake distance fog effect
Note: it uses Alpha Clipping method and make sure your cubemaps are HDRI compatible
Rotation animation
Hue Shift
Saturation adjustment
SmoothStep everything
Adjustable rotation
NOTE: It uses normalized position rather than ViewDirection
Because it's very expensive, and tend to complicate things, with 2 layer of cubemaps you can make anything in image editor, turn it into hdri, and you're done.