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Makefile.wii
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# Makefile for ONScripter-WII
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# EXCLUDES is a list of files that should NOT be built
#---------------------------------------------------------------------------------
TARGET := onscripter
BUILD := build
SOURCES := . wii wii/libwiigui wii/fonts wii/sounds wii/images wii/mad_decoder
INCLUDES := . wii wii/mad_decoder
EXCLUDES := AVIWrapper.cpp MadWrapper.cpp nscriptdecode.cpp SDL_win32_main.c
#---------------------------------------------------------------------------------
# Option for xml generation
#---------------------------------------------------------------------------------
NAME = ONScripter WII
AUTHOR = Brian
VERSION = v07.2009
DATE = `date +%Y%m%d%H%M%S`
SDESC = "Visual Novel Engine"
LDESC = "ONscripter is an open source clone of the japanese visual novel engine NScripter\n\nOrginal Code: Ogapee\nOnscripter-En: Haeleth"
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
DEFINES = -DWII -DPDA -DPDA_WIDTH=640 -DUSE_OGG_VORBIS -DENABLE_1BYTE_CHAR -DINSANI -DHAELETH
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) $(DEFINES)
CXXFLAGS = -save-temps -Xassembler [email protected] $(CFLAGS) $(DEFINES)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lSDL_image -ljpeg -lpngu -lpng12 -lmetaphrasis -lz -lSDL_mixer -lmad -lvorbisfile -lvorbis \
-logg -lsmpeg -lSDL -lSDL_ttf -lfreetype -lasnd -lfat -logc -lwiiuse -lbte -lbz2 -lmxml -lwiihid
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(filter-out $(EXCLUDES),$(notdir $(wildcard $(dir)/*.c))))
CPPFILES := $(foreach dir,$(SOURCES),$(filter-out $(EXCLUDES),$(notdir $(wildcard $(dir)/*.cpp))))
sFILES := $(foreach dir,$(SOURCES),$(filter-out $(EXCLUDES),$(notdir $(wildcard $(dir)/*.s))))
SFILES := $(foreach dir,$(SOURCES),$(filter-out $(EXCLUDES),$(notdir $(wildcard $(dir)/*.S))))
TTFFILES := $(foreach dir,$(SOURCES),$(filter-out $(EXCLUDES),$(notdir $(wildcard $(dir)/*.ttf))))
PNGFILES := $(foreach dir,$(SOURCES),$(filter-out $(EXCLUDES),$(notdir $(wildcard $(dir)/*.png))))
OGGFILES := $(foreach dir,$(SOURCES),$(filter-out $(EXCLUDES),$(notdir $(wildcard $(dir)/*.ogg))))
PCMFILES := $(foreach dir,$(SOURCES),$(filter-out $(EXCLUDES),$(notdir $(wildcard $(dir)/*.pcm))))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(TTFFILES:.ttf=.ttf.o) $(PNGFILES:.png=.png.o) \
$(OGGFILES:.ogg=.ogg.o) $(PCMFILES:.pcm=.pcm.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(DEVKITPRO)/3rd/wii/include \
-I${DEVKITPRO}/3rd/wii/include/smpeg \
-I${DEVKITPRO}/3rd/wii/include/freetype \
-I${DEVKITPRO}/3rd/wii/include/SDL \
-I$(LIBOGC_INC)/mad \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(DEVKITPRO)/3rd/wii/lib \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
@rm -fr apps onscripter-wii.tar.bz2
#---------------------------------------------------------------------------------
run:
wiiload $(OUTPUT).dol
#---------------------------------------------------------------------------------
reload:
wiiload -r $(OUTPUT).dol
#---------------------------------------------------------------------------------
channel: $(OUTPUT).dol
mkdir -p apps/onscripter/games/test
cp onscripter.dol apps/onscripter/boot.dol
cp README apps/onscripter
cp -a test/* apps/onscripter/games/test
cp wii/icon.png apps/onscripter
echo "<?xml version='1.0' encoding='UTF-8' standalone='yes'?>\n<app version='1'>\n\t<name>"$(NAME)"</name>\n\t<coder>"$(AUTHOR)"</coder>\n\t<version>"$(VERSION)"</version>\n\t<release_date>"$(DATE)"</release_date>\n\t<short_description>"$(SDESC)"</short_description>\n\t<long_description>\n"$(LDESC)"\n\t</long_description>\n</app>" > apps/onscripter/meta.xml;
#---------------------------------------------------------------------------------
dist: channel
tar -jcvf onscripter-wii.tar.bz2 apps
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with .ttf, .png, and .mp3 extensions
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
$(bin2o)
%.png.o : %.png
@echo $(notdir $<)
$(bin2o)
%.ogg.o : %.ogg
@echo $(notdir $<)
$(bin2o)
%.pcm.o : %.pcm
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------