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common.c
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common.c
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/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Copyright © 2009 Andrew Brown <[email protected]>
*/
#include <stdio.h>
#include "common.h"
#include "cube.h"
/*
* common.c has methods used by more than one function
*/
/*
* Whichpos takes a 6 character string from the old 120 byte cube
* representation and determines which of the twenty cubies it is by looking at
* the signature of 'n's it has
*
* This method is costly, the huge number of tiny branches probably kill the
* processor pipeline.
*
* This method used to be used in the main loop, called from the hashing
* functions, but has since been obsoleted by adding a position byte to each
* cubie in the cube representation string.
* This method is still useful to convert the old 120 byte strings to the newer
* format.
*
*/
int whichpos(const char *cubie)
{
/* Takes a 6 character cubie string and returns which cubie it is,
* one through twenty. cubie is NOT null terminated (this func only
* touches the first 6 chars)
* */
int ns[4] = {-1,-1,-1,-1};
int i, j=0;
for (i=0; i<6; i++) {
if (cubie[i] == 'n')
ns[j++] = i;
}
/* Just a big if statement will suffice: */
if (ns[0]==0 && ns[1]==1 && ns[2]==5 && ns[3]==-1)
return 0;
else if (ns[0]==0 && ns[1]==1 && ns[2]==2 && ns[3]==5)
return 1;
else if (ns[0]==0 && ns[1]==1 && ns[2]==2 && ns[3]==-1)
return 2;
else if (ns[0]==0 && ns[1]==1 && ns[2]==4 && ns[3]==5)
return 3;
else if (ns[0]==0 && ns[1]==1 && ns[2]==2 && ns[3]==4)
return 4;
else if (ns[0]==0 && ns[1]==4 && ns[2]==5 && ns[3]==-1)
return 5;
else if (ns[0]==0 && ns[1]==2 && ns[2]==4 && ns[3]==5)
return 6;
else if (ns[0]==0 && ns[1]==2 && ns[2]==4 && ns[3]==-1)
return 7;
else if (ns[0]==0 && ns[1]==1 && ns[2]==3 && ns[3]==5)
return 8;
else if (ns[0]==0 && ns[1]==1 && ns[2]==2 && ns[3]==3)
return 9;
else if (ns[0]==0 && ns[1]==3 && ns[2]==4 && ns[3]==5)
return 10;
else if (ns[0]==0 && ns[1]==2 && ns[2]==3 && ns[3]==4)
return 11;
else if (ns[0]==1 && ns[1]==3 && ns[2]==5 && ns[3]==-1)
return 12;
else if (ns[0]==1 && ns[1]==2 && ns[2]==3 && ns[3]==5)
return 13;
else if (ns[0]==1 && ns[1]==2 && ns[2]==3 && ns[3]==-1)
return 14;
else if (ns[0]==1 && ns[1]==3 && ns[2]==4 && ns[3]==5)
return 15;
else if (ns[0]==1 && ns[1]==2 && ns[2]==3 && ns[3]==4)
return 16;
else if (ns[0]==3 && ns[1]==4 && ns[2]==5 && ns[3]==-1)
return 17;
else if (ns[0]==2 && ns[1]==3 && ns[2]==4 && ns[3]==5)
return 18;
else if (ns[0]==2 && ns[1]==3 && ns[2]==4 && ns[3]==-1)
return 19;
fprintf(stderr, "WARNING, SOMETHING HAS GONE TERRIBLLY WRONG IN WHICHPOS %d\n", __LINE__);
fprintf(stderr, "%.6s\n", cubie);
fprintf(stderr, "%d, %d, %d, %d\n", ns[0], ns[1], ns[2], ns[3]);
return -1;
}
/*
* Whichrot takes a 6 character string and determines what its rotation is.
* See cube.h for information on how cubie rotations are defined
*
* This is also expensive, should not be called in main loop
*/
int whichrot(const char *cubie)
{
char cols[2]; /* used for edge cubies */
char tmp;
int i, j;
int pos = whichpos(cubie);
if (pos == 0 || pos == 2 || pos == 5 || pos == 7 ||
pos == 12 || pos == 14 || pos == 17 || pos == 19) {
/* Corner cubie */
if (cubie[FRONT] == 'w' || cubie[FRONT] == 'y' ||
cubie[BACK] == 'w' || cubie[BACK] == 'y') {
return 0;
} else if (cubie[LEFT] == 'w' || cubie[LEFT] == 'y' ||
cubie[RIGHT] == 'w' || cubie[RIGHT] == 'y') {
return 1;
} else if (cubie[TOP] == 'w' || cubie[TOP] == 'y' ||
cubie[DOWN] == 'w' || cubie[DOWN] == 'y') {
return 2;
} else {
fprintf(stderr, "Caution: whichrot error %d\n", __LINE__);
return -1;
}
} else {
/* Edge cubie */
j=0;
for (i=0; i<6; ++i){
if (cubie[i] != 'n') {
cols[j++] = cubie[i];
}
}
/*
* Put white or yellow in the first col.
* If there's no white or yellow, put blue or green first
*/
if (cols[1] == 'w' || cols[1] == 'y') {
tmp = cols[1];
cols[1] = cols[0];
cols[0] = tmp;
} else if ((cols[0] != 'w' && cols[0] != 'y') &&
(cols[1] == 'b' || cols[1] == 'g')) {
tmp = cols[1];
cols[1] = cols[0];
cols[0] = tmp;
}
/*
* white/yellow case
* if white/yellow is on the front or back, or if the other color is
* on the top or bottom, we know it's oriented 0
* otherwise, 1
*
* For the last four edge cubies (the four that don't have white or
* yellow on them) we check to see if green/blue is on the front or
* back, or if the other color is on the top or bottom. Then it's
* 0.
*
* Thanks to the re-ordering done above, it's the same check:
*/
if (cubie[TOP] == cols[1] || cubie[DOWN] == cols[1] ||
cubie[FRONT] == cols[0] || cubie[BACK] == cols[0]) {
return 0;
} else {
return 1;
}
}
}