update validate.yml #20
Workflow file for this run
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name: validate | |
on: | |
push: | |
branches: | |
- 'main' | |
pull_request: | |
branches: | |
- '*' | |
# Allows you to run this workflow manually from the Actions tab | |
workflow_dispatch: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
unity-build: | |
name: '(${{ matrix.unity-version }}) ${{ matrix.build-target }}' | |
env: | |
TEMPLATE_PATH: '' | |
UNITY_PROJECT_PATH: '' # set by unity-setup action | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [macos-latest] | |
unity-version: [2021.x, 2022.x, 6000.x] | |
build-target: | |
- iOS | |
- StandaloneOSX | |
steps: | |
- uses: actions/checkout@v4 | |
- run: 'npm install -g openupm-cli' | |
# Installs the Unity Editor based on your project version text file | |
# sets -> env.UNITY_EDITOR_PATH | |
# sets -> env.UNITY_PROJECT_PATH | |
- uses: buildalon/unity-setup@v1 | |
with: | |
version-file: 'None' | |
build-targets: ${{ matrix.build-target }} | |
unity-version: ${{ matrix.unity-version }} | |
- name: Find Unity Template Path | |
run: | | |
$rootPath = $env:UNITY_EDITOR_PATH -replace "Editor.*", "" | |
Write-Host "ROOT_PATH=$rootPath" | |
$templatePath = Get-ChildItem -Recurse -Filter "com.unity.template.3d*.tgz" -Path $rootPath | Select-Object -First 1 | Select-Object -ExpandProperty FullName | |
Write-Host "TEMPLATE_PATH=$templatePath" | |
echo "TEMPLATE_PATH=$templatePath" >> $env:GITHUB_ENV | |
$projectPath = "${{ github.workspace }}/UnityProject" | |
echo "UNITY_PROJECT_PATH=$projectPath" >> $env:GITHUB_ENV | |
shell: pwsh | |
# Activates the installation with the provided credentials | |
- uses: buildalon/activate-unity-license@v1 | |
with: | |
license: 'Personal' | |
username: ${{ secrets.UNITY_USERNAME }} | |
password: ${{ secrets.UNITY_PASSWORD }} | |
- uses: buildalon/unity-action@v1 | |
name: Create Test Project | |
with: | |
log-name: 'create-test-project' | |
args: '-quit -nographics -batchmode -createProject "${{ github.workspace }}/UnityProject" -cloneFromTemplate "${{ env.TEMPLATE_PATH }}"' | |
- run: 'openupm add com.virtualmaker.buildalon' | |
name: Add Build Pipeline Package | |
working-directory: ${{ github.workspace }}/UnityProject | |
- uses: buildalon/unity-action@v1 | |
name: '${{ matrix.build-target }}-Validate' | |
with: | |
build-target: ${{ matrix.build-target }} | |
log-name: '${{ matrix.build-target }}-Validate' | |
args: '-quit -nographics -batchmode -executeMethod Buildalon.Editor.BuildPipeline.UnityPlayerBuildTools.ValidateProject -importTMProEssentialsAsset' | |
- uses: buildalon/unity-action@v1 | |
name: '${{ matrix.build-target }}-Build' | |
with: | |
build-target: ${{ matrix.build-target }} | |
log-name: '${{ matrix.build-target }}-Build' | |
args: '-quit -nographics -batchmode -executeMethod Buildalon.Editor.BuildPipeline.UnityPlayerBuildTools.StartCommandLineBuild -sceneList Assets/Scenes/SampleScene.unity -export -enableAppleAutomaticSigning -bundleIdentifier com.test.buildalon.xcode' | |
- uses: ./ # buildalon/unity-xcode-builder | |
id: xcode-build | |
with: | |
project-path: ${{ env.UNITY_PROJECT_PATH }}/Builds/${{ matrix.build-target }}/**/*.xcodeproj | |
app-store-connect-key: ${{ secrets.APP_STORE_CONNECT_KEY }} | |
app-store-connect-key-id: ${{ secrets.APP_STORE_CONNECT_KEY_ID }} | |
app-store-connect-issuer-id: ${{ secrets.APP_STORE_CONNECT_ISSUER_ID }} | |
team-id: ${{ secrets.APPLE_TEAM_ID }} | |
export-option: ad-hoc | |
- name: print outputs | |
run: | | |
echo "Executable: ${{ steps.xcode-build.outputs.executable }}" | |
echo "Output Directory: ${{ steps.xcode-build.outputs.output-directory }}" | |
ls -R "${{ steps.xcode-build.outputs.output-directory }}" |