-
Notifications
You must be signed in to change notification settings - Fork 0
/
CUDAConvolutionDriver.h
136 lines (120 loc) · 3.78 KB
/
CUDAConvolutionDriver.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
____ _ __ ____ __ ____
/ __/___(_) / ___ ____/ __ \__ _____ ___ / /_ / _/__ ____
_\ \/ __/ / _ \/ -_) __/ /_/ / // / -_|_-</ __/ _/ // _ \/ __/
/___/\__/_/_.__/\__/_/ \___\_\_,_/\__/___/\__/ /___/_//_/\__(_)
Copyright 2012 SciberQuest Inc.
*/
#ifndef __CUDAConvolutionDriver_h
#define __CUDAConvolutionDriver_h
#include "SQExport.h"
#include <algorithm>
using std::min;
using std::max;
class vtkDataArray;
class CartesianExtent;
/// CUDAConvolutionDriver - Interface to the CUDA kernel
class SQ_EXPORT CUDAConvolutionDriver
{
public:
///
CUDAConvolutionDriver();
/**
Select a GPU by CUDA device id.
*/
int SetDeviceId(int deviceId);
unsigned int GetDeviceId(){ return this->DeviceId; }
/**
Query the number of CUDA device installed on this
system.
*/
unsigned int GetNumberOfDevices(){ return this->NDevices; }
/**
Query device limits for the selected device.
*/
unsigned int GetMaxNumberOfThreads(){ return this->MaxThreads; }
unsigned int GetMaxNumberOfBlocks(){ return this->MaxBlocks; }
///
unsigned int GetNumberOfThreads(){ return this->NThreads; }
void SetNumberOfThreads(unsigned int nThreads)
{
this->NThreads=std::min(nThreads,this->MaxThreads);
}
///
unsigned int GetNumberOfBlocks(){ return this->NBlocks; }
void SetNumberOfBlocks(unsigned int nBlocks)
{
this->NBlocks=std::min(nBlocks,this->MaxBlocks);
}
/**
Set the work per block that determines the data partitioning on
the GPU. More warps per block leads to larger blocks.
*/
unsigned int GetNumberOfWarpsPerBlock(){ return this->WarpsPerBlock; }
void SetNumberOfWarpsPerBlock(unsigned int warpsPerBlock)
{
this->WarpsPerBlock=std::min(warpsPerBlock,this->MaxWarpsPerBlock);
}
/**
Set the memory type to be used to store the kernel on the GPU.
Can be one of the followinig: CUDA_MEM_TYPE_GLOBAL, CUDA_MEM_TYPE_CONST,
CUDA_MEM_TYPE_TEX. Note that constant memory is limited to 64kB and
thus can only be used up to some kernel fixed kernel width. If constant
memory is selected and the kernel is too large to fit in constant memory
global memory will be used.
*/
enum
{
CUDA_MEM_TYPE_GLOBAL=0,
CUDA_MEM_TYPE_CONST=1,
CUDA_MEM_TYPE_TEX=2
};
void SetKernelMemoryType(int memType){ this->KernelMemoryType=memType; }
void SetKernelMemoryTypeToGlobal(){ this->KernelMemoryType=CUDA_MEM_TYPE_GLOBAL; }
void SetKernelMemoryTypeToConstant(){ this->KernelMemoryType=CUDA_MEM_TYPE_CONST; }
void SetKernelMemoryTypeToTexture(){ this->KernelMemoryType=CUDA_MEM_TYPE_TEX; }
int GetKernelMemoryType(){ return this->KernelMemoryType; }
/**
Set the memory type to use for input arrays. Can be one of CUDA_MEM_TYPE_GLOBAL,
or CUDA_MEM_TYPE_TEX.
*/
void SetInputMemoryType(int memType){ this->InputMemoryType=memType; }
void SetInputMemoryTypeToGlobal(){ this->InputMemoryType=CUDA_MEM_TYPE_GLOBAL; }
void SetInputMemoryTypeToTexture(){ this->InputMemoryType=CUDA_MEM_TYPE_TEX; }
int GetInputMemoryType(){ return this->InputMemoryType; }
/// Invoke the kernel
int Convolution(
CartesianExtent &extV,
CartesianExtent &extW,
CartesianExtent &extK,
int ghostV,
int mode,
vtkDataArray *V,
vtkDataArray *W,
float *K);
/*
void Convolution3D(
CartesianExtent &extV,
CartesianExtent &extW,
CartesianExtent &extK,
int ghostV,
int mode,
vtkDataArray *V,
vtkDataArray *W,
float *K);
*/
private:
unsigned int NDevices;
unsigned int DeviceId;
unsigned int MaxThreads;
unsigned int NThreads;
unsigned int MaxBlocks;
unsigned int NBlocks;
int KernelMemoryType;
int InputMemoryType;
unsigned int BlockGridMax[3];
unsigned int WarpSize;
unsigned int WarpsPerBlock;
unsigned int MaxWarpsPerBlock;
};
#endif