Probably the easiest way to develop with lisp is by using
emacs (on OS X, you can use Aquamacs) and slime.
I have
installed slime from github
and put it into /usr/local
.
You will also need to install ImageMagick.
To verify that ImageMagick is installed use: identify --version
.
Starting up and loading the System.
Immediately after starting up lisp:
(rkb) ; load (or reload) Knowledge Base and exercises
Solving a problem:
(s kt1a) ; solve named problem
Examining results for current problem after solving:
(ps) ; print report of each solution found
(pg) ; print bubble graph
(pgn N) ; print graph node N -- shows PSM graph (maybe long)
(pgv) ; print index of all variables
(pge) ; print index of all equations
(pe) ; print equation subsets constituting a solution
(pep N) ; print contents of equation set numbered N
Controlling trace output -- Set to T
for on, NIL
for off:
(watch op1 op2...) ;; turn on tracing within named operators
(unwatch op1 op2...) ;; remove given ops from the trace list
(unwatch) ;; remove all ops from the trace list
(setf *actions* T) ;; print verbose trace of all problem solving
(setf *debug* T) ;; print debug output inside operators
(setf *s-print-steps* NIL) ;; suppress printing of substep results
Writing problem files
(spf) ; store .prb problem file for current problem
(make-prbs) ; make all problems w/features working & andes2
(make-prbs 'kinematics 'statics ...)
; make all working problems w/specified feature tags
Force recompilation of all sgg sources (shouldn't be necessary, but harmless)
(ra) ; recompile-all
Andes lisp communicates with the solver through a socket. Logging of this communcation can be turned on via:
(setf *solver-logging* t)
This will create a log file Solver.log
.
See Algebra/solver.cl
for details.