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camp2023-57001-eng-Project_Blinkenlights_opus.srt
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[MUSIC]
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[MUSIC]
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Okay, let's start.
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Welcome this evening on the Bits and Bäume stage for
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our last talk for this day.
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I'm sure you're all familiar with Blinkenlights and
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who doesn't love Blinkenlights, you know?
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That's why we're all here in the end.
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So I think I don't have much to introduce to do.
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Just want to say please give a warm welcome to Tim Pritlove,
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who will give us a very thorough insight on the project
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Blinkenlights.
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Your stage.
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>> [APPLAUSE]
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>> Hello, hello, hello.
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I hope you do not know the project already with all its in and
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outs, but let's make a check.
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So who knows in general what I'm about to talk about?
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>> [LAUGH]
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>> That's by far too much.
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[LAUGH]
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Who has seen the first one?
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Who has seen the second one?
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Uh-huh, okay.
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Who knows about the third one?
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[LAUGH]
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All right, okay.
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So I'm going to talk a bit about the project.
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So there might be some duplication to your knowledge,
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but I think it's worthwhile looking back a bit and
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trying to have a slightly different view on
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what happened because it's also about failure and what didn't happen.
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[LAUGH]
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Because that's what comes with every project.
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So project Blinkenlights, where did it all start?
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It was a crazy idea that popped up in 2001, and
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it was kind of related to the death of Wau Hollad,
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who died in 2001 in May, 2001.
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Which was a disaster for us because we all expect him to be there when
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the CCC has its 20th birthday, which was coming up in the September of that year.
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And he just decided to quit early, which was quite bad.
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So we had to come up with a new idea, and we thought, okay, so let's do a party.
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Somehow, and in a way, that's how we found our way to this project,
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which was just beginning with the idea of having a party.
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And in the end, it all got more and more complicated.
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So here's an overview of what has happened in this project.
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So in 2001, we had this first installation in Berlin, and
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we didn't really expect anything to happen out of this.
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But there were quite some implications.
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It's a bit bad that the sun is shining directly on the screen.
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I hope you can somehow see something.
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2002, we had the second installation in Paris.
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And six years later on, we had another installation of this large scale
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type in Toronto and Canada.
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And of course, we had a tiny presence here at the camp this year.
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That's basically what happened.
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So let's look back to the Blinkenleis project.
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So as I told you, it all started with this idea of having a party.
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And the idea was having a party actually in this building,
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Hauses Leras, which at that time was totally empty.
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It was in use before, because it was like this crazy concept of
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Zwischennotzung in Berlin.
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So they didn't know really what to do with it, so
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they threw in all those artists who lived there for quite some time.
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And had their crazy projects.
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And when we came to the empty building and
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looked if this is a good venue for a party, we found out it wasn't because
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it was stinking of all those parties that have already happened the years before.
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So that was not an option.
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The new owners of that building also own the BCC Conference Center
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next to this building, which was also home to the Chaos Communication Congress for
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many, many, many years.
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But not at that time, because it was about to be renovated in 2001.
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So they decided, why don't you do your party over there?
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It's much nicer and doesn't stink.
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So okay, we said, okay, fine, why not?
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And everything got a bit bigger and bigger and bigger,
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because there was lots of space to fill.
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So we had this huge cupola that we had to fill with a party.
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And there was this space around it, which we had to fill with something.
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So we came up with, well, then let's do an exhibition too.
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And so on.
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This all happened five weeks before the date.
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And somehow I had this idea of using those windows even for
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the party already just to write CCC on it with lights.
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Because it's a pixel display, why shouldn't you write something on it?
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And that's one of those moments where your life takes a turn somehow.
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Because I just dropped this idea in a group of people.
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And the first response was, well, then you can start playing Tetris on it, right?
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>> [LAUGH]
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>> Yeah, and that was this freeze moment
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was like, hmm, what if?
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And of course, five weeks later, we had this project.
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And as you might already know, it was quite interactive.
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So we coupled it with a telephone system, and
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it was possible to play pong on it with a mobile phone.
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Which at that point in time was rather innovative.
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There have been other installations like this.
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Actually, one year earlier, there was something in Brussels.
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And there have been some approaches to the same idea in the years before.
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So there were always nerds who knew that windows and
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pixels are sort of the same concept.
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So, and that was also our approach.
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So we didn't really think of this as being very special in a way.
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It was more obvious in our view.
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So the innovative part was of course the interactivity.
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And coupling it with the mobile phone was rather new.
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And we also wanted to embrace participation.
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So we had this idea of giving out a format description,
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of giving out tools so that people could do their own movies.
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And it was really interesting to see that although the resolution,
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that's what we thought.
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We thought, my god, it's just 144 pixels.
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Can anybody do something with it?
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And as you will see when we move over to the other project,
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I think it has actually made things easier for people.
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Because if you reduce the resolution, you also reduce the complexity.
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And then people had to be super, super creative in order to make something out of
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it. And I think the BlinkLines movies of this first installation are still the most
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creative that we've ever seen.
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Although you can't see it because the sun is shining on the screen.
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I apologize for the sun.
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Bad, bad.
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Evil day star.
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Anyway, you know, pixels on the screen.
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And this was also a simple idea here behind this to have this simple text format.
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I wouldn't choose zeros and ones in the text format if I would redo it.
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But these are the decisions you make and then you can never change it.
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So that's that's all you need.
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So you just have this.
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And with two frames, you just have an animation already.
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So this is what happens if you are inside the building because it was all built with
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simple relays and everything was very, very simple technology.
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And for anybody who was looking at it, you know, it looks like magic.
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It's like, how have you done this?
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You know, how does this work?
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People are so amazed about it, which is funny because it's super simple.
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Here's an explanation by our Russian friends who have kind of visualized this
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concept, what you have to do.
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So you take the building, empty it out, put windows, lights behind the windows.
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And then it's all about timing, you know, you have to make sure that the team is
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well prepared and knows everybody knows what to do when the time comes.
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You know, people press buttons when people press buttons.
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You have to go.
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There's no other option.
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So it was lots of running around and walking the stairs.
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And we did this for six months.
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Can you imagine?
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It's.
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Yeah.
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So game over. Of course, that's not how it worked.
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How it worked.
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You can see here.
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From dusk till dawn.
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Oops.
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No, you can't because I pushed the wrong button.
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Oh, my God, Tim, so professional.
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From dusk till dawn, Blinken lights continuously showed a variety of alternating
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animations on its monochrome matrix, eight pixels high by 18 across.
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By offering various options for participation, the CCC invited everyone to
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get involved in this interactive installation.
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The name of the work was derived from the hackers jargon for flashing computer
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consoles, Blinken lights.
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By dialing the Blinken lights computer with a mobile phone,
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passersby can play the classic computer game Pong on the giant screen.
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Typically, players are pitted against the computer, but if someone else dials in,
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they get to take over the paddle usually controlled by the computer.
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The game is going on as long as the connection remains established.
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When everybody is hung up, Blinken lights carried on to show its almost endless
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archive of specially designed movies until the next person decides to go for another game of Pong.
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The installation used the top eight floors of the house of the teacher.
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Behind the scenes, the pixels were brought to life by 144 floodlights standing directly
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behind the windows. The windows have been painted white to make them more translucent.
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Each light was connected to a simple relay switching the electricity source.
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From each relay, a long control cable spanned the distance to the control center in the eighth
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floor, totaling more than five kilometers of cable in the whole building.
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The control center consisted of three computers interconnected via a local area network.
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Each system was running self-developed software under the GNU Linux operating system.
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And this is how interaction with Blinken lights works. People either send their Blinken lights
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movies by email or directly call the system with their mobile phone. The chaos control center
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computer manages the animation playlist or reacts to incoming calls, effectively starting the Pong
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game at that very moment. The images to be displayed are constantly transmitted to the
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matrix control computer that is attached to the relays and is responsible for actually
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switching the individual lights on and off. This wild setup of cables actually worked flawlessly
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for 166 days and demonstrated that the hacker's approach to technology is sometimes pretty
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unconventional.
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[Music]
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Yeah, okay cut. This is just an excerpt of the whole, thanks. It's an excerpt of the of the whole
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full documentation video that's out on YouTube. And well I think it shows that we have accomplished
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something in that time and we've been very lucky that while we expected the whole system to blow
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up after two weeks because you've seen the cabling, you know, and we didn't really expect lamps and
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especially the relays to work for a significant amount of time. It actually, well, worked half a
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year and we didn't even know that we could use the building for half a year because we were basically
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waiting for renovation to start but this can take time and it took some time and this enabled us to
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not only improve the system and respond to user requests and wishes and new ideas that came up.
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So we could constantly adapt with the software to new ideas like this wish by many people to
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have their personal movie on screen on demand which we coupled with the Pong game so people could
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call the system Pong starts then they enter their code that we have provided to them and then their
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you know love letter movie starts playing so which was super enabling because you're standing in the
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city of the capital and you can just like with the press of a button you can just you know make a
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building play your movie to whoever you want to see and that was pretty amazing and it was for us
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also pretty amazing to see the reaction of the city in the beginning only the city and later on
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the rest of the world. I would go more into this aspect let me shed some light on the other projects
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first and I will show you some of the cultural implications this whole project had for us and
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me especially it was a wild ride I can tell you this was like the defining moment in my life and
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since then nothing was like before but then we got a call I think it actually was an email I don't
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know so somebody asked me well could you imagine doing this again and this was while the original
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Blinkenleid installation was still running and well I said okay where yeah in Paris and I said
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well okay so they had this new art festival that was coming up they had a new mayor and the new
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mayor wanted to do something awesome and he had this idea of doing a new art festival in Paris
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which still runs it's called Nuit Blanche I think it started in 2002 and it's still running as far
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as I know and they wanted us kind of as the headliner of this whole festival which was super
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amazing and I thought well yeah we could do it but only if you have an interesting building for us
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yeah and she said well I'm calling you back and she called me back and told me we could you know
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use the facade of the Bibliothèque nationale de France which was quite something and it was super
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big um here's some impressions if you can spot them so if you don't know the Bibliothèque nationale
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de France is a super huge area close to this to La Seine and it's basically four skyscraper buildings
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L-shaped so it's like books you know it's a library so it's supposed to be like four books
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that are standing next to each other there's a park inside but we only got one of the towers
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well I would have taken both but in the end I was quite happy that we didn't do that because it
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would have killed us because this had already killed us but we called it a card so as the reference of
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course to the arcade games and but also works as a french word which is also very important that you
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use french words if you're doing something in france to get acceptance and we improved on this
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gaming idea because now we had a larger screen and we would still wanted to retain this interactivity
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and we also wanted to work with gray scaling because before the original blink lights was
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like pure on off monochrome and nothing else because it was just simple relays and this time
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we improved the technology we use I mean improve the technology we didn't just use simple relays
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we just kind of came up with something we built our own demo boxes and it was still network based
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and this time we had this huge screen and we had new games like pick man and breakout and
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other games
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yeah of course using the higher resolution we could experiment with
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images and and and movies and that's also where the trouble starts I mean
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looking back I would have chosen at least to have less gray scaling you might wonder
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why isn't bigger better is more better I disagree we had like um eight did we have eight I think
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yeah I think we had um eight as three bits um eight gray scales and that was probably the maximum
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we should have used um because if you have too much granularity that all becomes kind of mushy
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and anyway but it was still looking great it all depended on how you design it and what I especially
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liked about it is that you could see it basically from from everywhere I mean you could this this
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photo is I think taken at least one kilometer from it away because it stands at the river
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saying and it's had the high visibility from many many places which was gorgeous and then
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it works much better but it's also important is that we should always think about these
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project as architecture projects and not displace although they are displaced but they're still
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architecture so we had all these um funny images and let's have a look at how this looked like in
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real real animations
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foreign
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foreign
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foreign
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foreign
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foreign
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foreign