VR Rendering Bug Quest 2 #501
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bionic-flamingo
announced in
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try to use the second output port "after eyes" |
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When you add an "imagecompose" op to your scene and trigger it more than once (like creating an animated noise texture) the right eye or even the whole scene wont render on the VR device (oculus quest 2 in my case). This also happens in the VR example patch when you trigger the imagecompose op of the pbr texture more than once. Here is a simple example patch from me: https://cables.gl/p/64005e47469c03e9dd3b86af?s=NTLCB2NeRNhg94jD
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