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APICommands.cs
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APICommands.cs
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using System.Numerics;
using BattleBitAPI.Common;
using BattleBitAPI.Server;
using CommunityServerAPI;
public abstract class ApiCommand
{
public string CommandPrefix;
public string Help;
public virtual Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
return null;
}
}
public class HealCommand : ApiCommand
{
public HealCommand()
{
CommandPrefix = "!heal";
Help =
"'steamid' 'amount': Heals specific player the specified amount";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.Heal,
Amount = int.Parse(splits[2]),
ExecutorName = "Chat Test"
};
return c;
}
}
public class KillCommand : ApiCommand
{
public KillCommand()
{
CommandPrefix = "!kill";
Help = "'steamid': Kills specific player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.Kill,
Amount = 0,
ExecutorName = "Chat Test"
};
return c;
}
}
public class GrenadeCommand : ApiCommand
{
public GrenadeCommand()
{
CommandPrefix = "!grenade";
Help = "'steamid': spawns live grenade on specific player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.Grenade,
Amount = 0,
ExecutorName = "Chat Test"
};
return c;
}
}
public class TeleportCommand : ApiCommand
{
public TeleportCommand()
{
CommandPrefix = "!teleport";
Help = "'steamid' 'vector': Teleports specific player to vector location";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var vectorStr = splits[2].Split(",");
var vector = new Vector3
{
X = Convert.ToSingle(vectorStr[0]),
Y = Convert.ToSingle(vectorStr[1]),
Z = Convert.ToSingle(vectorStr[2])
};
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.Teleport,
Amount = 0,
Location = vector,
ExecutorName = "Chat Test"
};
return c;
}
}
public class SpeedCommand : ApiCommand
{
public SpeedCommand()
{
CommandPrefix = "!speed";
Help = "'steamid' 'amount': Sets speed multiplier of specific player to the specified amount";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.Speed,
Amount = int.Parse(splits[2]),
ExecutorName = "Chat Test"
};
return c;
}
}
public class ChangeAttachmentCommand : ApiCommand
{
public ChangeAttachmentCommand()
{
CommandPrefix = "!changeAttachment";
Help = "'steamid' 'pri=Attachment' 'sec=Attachment': Change attachments of specific player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.ChangeAttachment,
Amount = 0, // Not sure what this value represents, please adjust accordingly
AttachmentChange = Utility.ParseAttachments(splits),
ExecutorName = "Chat Test"
};
return c;
}
}
public class ChangeWeaponCommand : ApiCommand
{
public ChangeWeaponCommand()
{
CommandPrefix = "!changeWeapon";
Help = "'steamid' 'pri=Weapon' 'sec=Weapon': Change weapons of specific player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.ChangeWeapon,
Amount = 0, // Not sure what this value represents, please adjust accordingly
AttachmentChange = Utility.ParseAttachments(splits),
ExecutorName = "Chat Test"
};
return c;
}
}
public class ForceStartCommand : ApiCommand
{
public ForceStartCommand()
{
CommandPrefix = "!forceStart";
Help = ": Forces the game to start";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var c = new Command
{
Action = ActionType.Start,
StreamerId = player.SteamID,
ExecutorName = "Chat Test"
};
return c;
}
}
public class HelpCommand : ApiCommand
{
public HelpCommand()
{
CommandPrefix = "!help";
Help = ": Lists all commands";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var c = new Command
{
Action = ActionType.Help,
StreamerId = player.SteamID,
ExecutorName = "Chat Test"
};
return c;
}
}
public class RevealCommand : ApiCommand
{
public RevealCommand()
{
CommandPrefix = "!reveal";
Help = "'steamid': Reveal information about the specified player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.Reveal,
ExecutorName = "Chat Test"
};
return c;
}
}
public class ChangeDamageCommand : ApiCommand
{
public ChangeDamageCommand()
{
CommandPrefix = "!changeDamage";
Help = "'steamid' 'amount': Change the damage of the specified player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.ChangeDamage,
Amount = int.Parse(splits[2]),
ExecutorName = "Chat Test"
};
return c;
}
}
public class ChangeReceivedDamageCommand : ApiCommand
{
public ChangeReceivedDamageCommand()
{
CommandPrefix = "!changeReceivedDamage";
Help = "'steamid' 'amount': Change the received damage of the specified player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.ChangeReceivedDamage,
Amount = int.Parse(splits[2]),
ExecutorName = "Chat Test"
};
return c;
}
}
public class ChangeAmmoCommand : ApiCommand
{
public ChangeAmmoCommand()
{
CommandPrefix = "!changeAmmo";
Help = "'steamid' 'amount': Change the ammo of the specified player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.ChangeAmmo,
Amount = int.Parse(splits[2]),
ExecutorName = "Chat Test"
};
return c;
}
}
public class SetStreamerCommand : ApiCommand
{
public SetStreamerCommand()
{
CommandPrefix = "!setStreamer";
Help = "'steamid': Set the specified player as the streamer";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]), // needs fixing, will check if that is already a streamer
Action = ActionType.SetStreamer,
ExecutorName = "Chat Test"
};
return c;
}
}
public class RemoveStreamerCommand : ApiCommand
{
public RemoveStreamerCommand()
{
CommandPrefix = "!rmStreamer";
Help = "'steamid': Remove the streamer status from the specified player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.RemoveStreamer,
ExecutorName = "Chat Test"
};
return c;
}
}
public class OpCommand : ApiCommand
{
public OpCommand()
{
CommandPrefix = "!op";
Help = "'steamid': Grant operator privileges to the specified player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.GrantOp,
ExecutorName = "Chat Test"
};
return c;
}
}
public class DeopCommand : ApiCommand
{
public DeopCommand()
{
CommandPrefix = "!deop";
Help = "'steamid': Revoke operator privileges from the specified player";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var splits = msg.Split(" ");
var c = new Command
{
StreamerId = Convert.ToUInt64(splits[1]),
Action = ActionType.RevokeOp,
ExecutorName = "Chat Test"
};
return c;
}
}
public class NextGameModeCommand : ApiCommand
{
public NextGameModeCommand()
{
CommandPrefix = "!nextGM";
Help = ": switches to the next gamemode in the playlist";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var c = new Command
{
StreamerId = player.SteamID,
Action = ActionType.NextGameMode,
ExecutorName = "Chat Test"
};
return c;
}
}
public class SetGameModeCommand : ApiCommand
{
public SetGameModeCommand()
{
CommandPrefix = "!setGM";
Help = "'GameMode': switches to the specified gamemode if it's in the playlist";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var split = msg.Split();
var c = new Command
{
StreamerId = player.SteamID,
Action = ActionType.SetGameMode,
ExecutorName = split[1]
};
return c;
}
}
public class TogglePlaylistCommand : ApiCommand
{
public TogglePlaylistCommand()
{
CommandPrefix = "!togglePlaylist";
Help = ": toggles aotu switching GameModes on round end";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var split = msg.Split();
var c = new Command
{
StreamerId = player.SteamID,
Action = ActionType.TogglePlaylist,
ExecutorName = "Chat Test"
};
return c;
}
}
public class GetGameModeCommand : ApiCommand
{
public GetGameModeCommand()
{
CommandPrefix = "!getGM";
Help = ": returns the current gamemode";
}
public override Command ChatCommand(MyPlayer player, ChatChannel channel, string msg)
{
var c = new Command
{
StreamerId = player.SteamID,
Action = ActionType.GetGameMode,
ExecutorName = player.Name
};
return c;
}
}