From 6abb545ea087c128f8a574f6bc57b201ddb9d14c Mon Sep 17 00:00:00 2001 From: angelajyzhang <98306433+angelajyzhang@users.noreply.github.com> Date: Wed, 1 May 2024 03:01:48 -0700 Subject: [PATCH] added video + reformatted --- watershader2/index.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/watershader2/index.html b/watershader2/index.html index 4bffc37..a4ea067 100644 --- a/watershader2/index.html +++ b/watershader2/index.html @@ -226,7 +226,7 @@
Our project ended up having quite different results than we had initially expected. This stemmed from the need to create transparency from scratch and from the current implementation of the triangle mesh on each block face. As such, the majority of our time was spent working on redesigning the entire pipeline. However, as you can see in the above pictures, we were still able to implement some traditional water shader effects. This project ended up getting us to learn how data and rendering is dealt with in one of our favorite childhood games.
-Our video is linked
here. +Our video is linked here.