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Build a system to compose terrain transitions on the fly #413

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CelticMinstrel opened this issue Aug 24, 2024 · 0 comments
Open

Build a system to compose terrain transitions on the fly #413

CelticMinstrel opened this issue Aug 24, 2024 · 0 comments
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core Affects core systems other than dialogs enhancement resources Specific to the game's assets and resources

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@CelticMinstrel
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Currently, if you want a transition from grass or hills or mountains to a new terrain, it takes up 12 terrain slots per pair of terrains that require a transition. If we could split the existing transitions in half in such a way that one half can be overlaid upon a new base terrain, that would make it a lot easier add new transitions.

It would eliminate a lot of terrains from the base set in Blades of Exile Base – for example, only the encircled ones in the following image would remain as terrains. The graphics for the transitions would still be present, of course, but they'd take up a lot less space than they do now – there are duplicates of these transitions on other sheets for mountain-to-snow and other combinations. It would also make it easier to build three-way terrain transitions.

image

@CelticMinstrel CelticMinstrel added enhancement core Affects core systems other than dialogs resources Specific to the game's assets and resources labels Aug 24, 2024
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