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canvas.d.ts
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canvas.d.ts
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// A color used to encode color data for nodes and edges
// can be a number (like "1") representing one of the (currently 6) supported colors.
// or can be a custom color using the hex format "#FFFFFFF".
export type CanvasColor = string;
// The overall canvas file's JSON
export interface CanvasData {
nodes: AllCanvasNodeData[];
edges: CanvasEdgeData[];
}
// A node
export interface CanvasNodeData {
// The unique ID for this node
id: string;
// The positional data
x: number;
y: number;
width: number;
height: number;
// The color of this node
color?: CanvasColor;
}
export type AllCanvasNodeData = CanvasFileData | CanvasTextData | CanvasLinkData | CanvasGroupData;
// A node that is a file, where the file is located somewhere in the vault.
export interface CanvasFileData extends CanvasNodeData {
type: 'file';
file: string;
// An optional subpath which links to a heading or a block. Always starts with a `#`.
subpath?: string;
}
// A node that is plaintext.
export interface CanvasTextData extends CanvasNodeData {
type: 'text';
text: string;
}
// A node that is an external resource.
export interface CanvasLinkData extends CanvasNodeData {
type: 'link';
url: string;
}
// The background image rendering style
export type BackgroundStyle = 'cover' | 'ratio' | 'repeat';
// A node that represents a group.
export interface CanvasGroupData extends CanvasNodeData {
type: 'group';
// Optional label to display on top of the group.
label?: string;
// Optional background image, stores the path to the image file in the vault.
background?: string;
// Optional background image rendering style; defaults to 'cover'.
backgroundStyle?: BackgroundStyle;
}
// The side of the node that a connection is connected to
export type NodeSide = 'top' | 'right' | 'bottom' | 'left';
// What to display at the end of an edge
export type EdgeEnd = 'none' | 'arrow';
// An edge
export interface CanvasEdgeData {
// The unique ID for this edge
id: string;
// The node ID and side where this edge starts
fromNode: string;
fromSide: NodeSide;
// The starting edge end; defaults to 'none'
fromEnd?: EdgeEnd;
// The node ID and side where this edge ends
toNode: string;
toSide: NodeSide;
// The ending edge end; defaults to 'arrow'
toEnd?: EdgeEnd;
// The color of this edge
color?: CanvasColor;
// The text label of this edge, if available
label?: string;
}