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applying fx after 3d tint produces error #32
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Thank you, I will check it out. Do you have a simple example that shows the bug? And are you running it on a mac? |
i am running windows and the project i am working with uses kinect and a lot of dependencies, so making it run would probably be a real pain sorry :/ |
Usually it is really helpful to provide a mcve. Otherwise I have to guess what could be wrong, and how you implemented it. For example here,I don't know if you are going to apply the tint before or after applying the fx... |
Just tested it out with a |
sorry i haven't replied in a while, i have a lot of work recently, i will try to provide a working example as soon as possible |
Hi, I'm having the exact same problem. Here is the code:
this is the exception I get when in Android mode using P3D rendering:
Searching on the Internet I've got not so much infos, only that it could be related to shader compiling, but if not everyone is getting this error message I don't know what to think. |
When trying to apply the pixelate filter at the end of the drawing loop like this
fx.render().pixelate(i).compose();
on a scene with some 3d mesh with sometint()
applied to it breaks the renderer and it throws this error #1btw great library for simpler quick hassle free post procesing!
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