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Update index.md
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canxerian authored Jul 19, 2024
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A frame, *as in frames-per-second* is made up of (1920 x 1080) 2,073,600 pixels for a 1080p display. Line up 60 frames in sequence before our eyeballs and you achieve a [zoetropian](https://en.wikipedia.org/wiki/Zoetrope) illusion of motion. The pixels that make up the *frame* need to be calculated at blistering fast speeds - for 60fps, that ‘s under 16.67 milliseconds! For comparison, the average human blink takes [100-150ms](https://www.ucl.ac.uk/news/2005/jul/blink-and-you-miss-it).
A frame, *as in frames-per-second* is made up of (1920 x 1080) 2,073,600 pixels for a 1080p display. Line up 60 frames in sequence before our eyeballs and you achieve a [zoetropian](https://en.wikipedia.org/wiki/Zoetrope) illusion of motion. The pixels that make up the *frame* need to be calculated at blistering fast speeds - for 60fps, that‘s under 16.67 milliseconds! For comparison, the average human blink takes [100-150ms](https://www.ucl.ac.uk/news/2005/jul/blink-and-you-miss-it).

By understanding which components make a pixel display on screen, we hope to understand which ones to beef up to meet our gaming needs - and where to compromise.

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