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BP Vehicle not defined in BlueprintLibrary carla ue5 #8375

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SandraVict0r opened this issue Nov 14, 2024 · 1 comment
Open

BP Vehicle not defined in BlueprintLibrary carla ue5 #8375

SandraVict0r opened this issue Nov 14, 2024 · 1 comment
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@SandraVict0r
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I'm using carla on unreal engine 5.3
Not all the bluperint of vehicle can be spawn because they are not defined in the blueprint library.
Like for the Tesla, the blue print is existing but not in the world.get_blueprint_library() so we can not spawn it.
even if we add it in the VehicleFactory, it don't take the changes into account.
I wanted to know how we can add these vehicle like the tesl or the toyota into the bluprint library ?

@Madecu Madecu self-assigned this Nov 22, 2024
@Madecu Madecu added art Requires changes/additions to art content question labels Nov 22, 2024
@Madecu
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Madecu commented Nov 22, 2024

Hi,

In version 5.3, we updated and improved some of our vehicles to better align with the enhanced visual quality of Town10. While we’ve added a few unmodified vehicles to maintain diversity, we also removed some older or low-poly vehicles from the Vehicle Factory.

To add a vehicle to the factory, the process has changed. You now need to recreate the entire Blueprint for the vehicle, as the existing one is not compatible due to the switch from Chaos to PhysX. Once the new Blueprint is created, you can add it to the Vehicle Factory.

To do so, you’ll need to use the VehicleParameters.json file, where all the necessary parameters for the vehicle should be defined.

Let me know if you need further clarification!

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