You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
CARLA version: ue5devStable0.1 (0.10.0 ?)
Platform/OS: Ubuntu 22.04
Problem you have experienced: project does not build
What you expected to happen: hey, :) I faced the issue that the ue5devStable0.1 branch is not building anymore due to the following reason...
Steps to reproduce:
pulling the branch
executing the Setup.sh script
I do get the following build error:
CMake Error at CMakeLists.txt:34 (project):
The CMAKE_C_COMPILER:
/home/ngruber/Documents/carla/UnrealEngine5_carla/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/bin/clang
is not a full path to an existing compiler tool.
Tell CMake where to find the compiler by setting either the environment
variable "CC" or the CMake cache entry CMAKE_C_COMPILER to the full path to
the compiler, or to the compiler name if it is in the PATH.
CMake Error at CMakeLists.txt:34 (project):
The CMAKE_CXX_COMPILER:
/home/ngruber/Documents/carla/UnrealEngine5_carla/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/bin/clang++
is not a full path to an existing compiler tool.
Tell CMake where to find the compiler by setting either the environment
variable "CXX" or the CMake cache entry CMAKE_CXX_COMPILER to the full path
to the compiler, or to the compiler name if it is in the PATH.
CMake Error at CMakeLists.txt:34 (project):
The CMAKE_ASM_COMPILER:
/home/ngruber/Documents/carla/UnrealEngine5_carla/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/bin/clang
is not a full path to an existing compiler tool.
Tell CMake where to find the compiler by setting either the environment
variable "ASM" or the CMake cache entry CMAKE_ASM_COMPILER to the full path
to the compiler, or to the compiler name if it is in the PATH.
The reason for that is, that the newest Unreal Engine fork is pulled inside the build script:
ls ../UnrealEngine5_carla/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/
v23_clang-18.1.0-rockylinux8
this version uses the v23_clang-18.1.0-rockylinux8 compiler instead of the v22_clang-16.0.6-centos7 that is required by the build scripts. I wanted to change that, but unfortunately I was not able to make it work. I hope you can fix that, thank you very much!
Greetings, Neo.
The text was updated successfully, but these errors were encountered:
Hello! The stable version tag was for a project. We are going to delete it. For now, I suggest you to use ue5-dev branch. The 0.1 hasn't any vehicles available. Only sensors
Alright, thank you! Unfortunately, switching the branch and executing the Script again, I still get the same build issue. Maybe Unreal Engine did something there?
CARLA version: ue5devStable0.1 (0.10.0 ?)
Platform/OS: Ubuntu 22.04
Problem you have experienced: project does not build
What you expected to happen: hey, :) I faced the issue that the ue5devStable0.1 branch is not building anymore due to the following reason...
Steps to reproduce:
I do get the following build error:
The reason for that is, that the newest Unreal Engine fork is pulled inside the build script:
this version uses the v23_clang-18.1.0-rockylinux8 compiler instead of the v22_clang-16.0.6-centos7 that is required by the build scripts. I wanted to change that, but unfortunately I was not able to make it work. I hope you can fix that, thank you very much!
Greetings, Neo.
The text was updated successfully, but these errors were encountered: