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GIFImage.py
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GIFImage.py
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from PIL import Image
from PIL.Image import core as _imaging
import pygame
from pygame.locals import *
import time
class GIFImage(object):
def __init__(self, filename, alpha=255):
self.filename = filename
self.image = Image.open(filename)
self.frames = []
self.alpha = alpha #this value could not be changed again
self.get_frames()
self.cur = 0
self.ptime = time.time()
self.running = True
self.breakpoint = len(self.frames)-1
self.startpoint = 0
self.reversed = False
def get_frames(self):
image = self.image
pal = image.getpalette()
base_palette = []
for i in range(0, len(pal), 3):
rgb = pal[i:i+3]
base_palette.append(rgb)
all_tiles = []
try:
while 1:
if not image.tile:
image.seek(0)
if image.tile:
all_tiles.append(image.tile[0][3][0])
image.seek(image.tell()+1)
except EOFError:
image.seek(0)
all_tiles = tuple(set(all_tiles))
#print all_tiles
try:
while 1:
try:
duration = image.info["duration"]
except:
duration = 100
duration *= .001 #convert to milliseconds!
cons = False
x0, y0, x1, y1 = (0, 0) + image.size
if image.tile:
tile = image.tile
else:
image.seek(0)
tile = image.tile
if len(tile) > 0:
x0, y0, x1, y1 = tile[0][1]
## if tile[0][3][0] in (4, 5):
## #replacement, don't have our own palette!
## palette = base_palette
## elif tile[0][3][0] in (6, 7):
## #consecutive blitting, have own palette's
## cons = True
## pal = image.getpalette()
## palette = []
## for i in range(0, len(pal), 3):
## rgb = pal[i:i+3]
## palette.append(rgb)
## else:
## pal = image.getpalette()
## palette = []
## for i in range(0, len(pal), 3):
## rgb = pal[i:i+3]
## palette.append(rgb)
## else:
## palette = base_palette
if all_tiles:
if all_tiles in ((6,), (7,)):
cons = True
pal = image.getpalette()
palette = []
for i in range(0, len(pal), 3):
rgb = pal[i:i+3]
palette.append(rgb)
elif all_tiles in ((7, 8), (8, 7)):
pal = image.getpalette()
palette = []
for i in range(0, len(pal), 3):
rgb = pal[i:i+3]
palette.append(rgb)
else:
palette = base_palette
else:
palette = base_palette
## try:
## if image.dispose:
## print "YAY!"
## i = image.dispose
## np = pygame.image.fromstring(i.tostring(), i.size, i.mode)
## np.set_palette(palette)
## if "transparency" in i.info:
## np.set_colorkey(i.info["transparency"])
## cons = np
## else:
## print image.dispose
## except:
## print image.dispose
pi = pygame.image.fromstring(image.tobytes(), image.size, image.mode)
pi.set_palette(palette)
if "transparency" in image.info:
pi.set_colorkey(image.info["transparency"])
pi2 = pygame.Surface(image.size, SRCALPHA)
if cons:
for i in self.frames:
pi2.blit(i[0], (0,0))
pi.set_alpha(self.alpha)
pi2.blit(pi, (x0, y0), (x0, y0, x1-x0, y1-y0))
self.frames.append([pi2, duration])
image.seek(image.tell()+1)
except EOFError:
pass
def render(self, screen, pos):
if self.running:
if time.time() - self.ptime > self.frames[self.cur][1]:
if self.reversed:
self.cur -= 1
if self.cur < self.startpoint:
self.cur = self.breakpoint
else:
self.cur += 1
if self.cur >= self.breakpoint:
self.cur = self.startpoint
self.ptime = time.time()
screen.blit(self.frames[self.cur][0], pos)
def seek(self, num):
self.cur = num
if self.cur < 0:
self.cur = 0
if self.cur >= len(self.frames):
self.cur = len(self.frames)-1
def set_bounds(self, start, end):
if start < 0:
start = 0
if start >= len(self.frames):
start = len(self.frames) - 1
if end < 0:
end = 0
if end >= len(self.frames):
end = len(self.frames) - 1
if end < start:
end = start
self.startpoint = start
self.breakpoint = end
def pause(self):
self.running = False
def play(self):
self.running = True
def rewind(self):
self.seek(0)
def fastforward(self):
self.seek(self.length()-1)
def get_height(self):
return self.image.size[1]
def get_width(self):
return self.image.size[0]
def get_size(self):
return self.image.size
def get_rect(self):
return pygame.Rect((0, 0), self.get_size())
def length(self):
return len(self.frames)
def reverse(self):
self.reversed = not self.reversed
def reset(self):
self.cur = 0
self.ptime = time.time()
self.reversed = False
def copy(self):
new = GIFImage(self.filename)
new.running = self.running
new.breakpoint = self.breakpoint
new.startpoint = self.startpoint
new.cur = self.cur
new.ptime = self.ptime
new.reversed = self.reversed
return new
def main():
pygame.init()
screen = pygame.display.set_mode((640, 480))
hulk = GIFImage("hulk.gif")
football = GIFImage("football.gif")
hulk2 = hulk.copy()
hulk2.reverse()
hulk3 = hulk.copy()
hulk3.set_bounds(0, 2)
spiderman = GIFImage("spiderman7.gif")
while 1:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
return
screen.fill((255,255,255))
hulk.render(screen, (50, 0))
hulk2.render(screen, (50, 150))
hulk3.render(screen, (50, 300))
football.render(screen, (200, 50))
spiderman.render(screen, (200, 150))
pygame.display.flip()
if __name__ == "__main__":
main()