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Improved floating point random number generation.
Fixed loading RGB images, as reported in issue 15. Moved pixel format conversion helpers to PixelFormat.h
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castano
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Oct 8, 2007
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <[email protected]> | ||
// | ||
// Permission is hereby granted, free of charge, to any person | ||
// obtaining a copy of this software and associated documentation | ||
// files (the "Software"), to deal in the Software without | ||
// restriction, including without limitation the rights to use, | ||
// copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the | ||
// Software is furnished to do so, subject to the following | ||
// conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be | ||
// included in all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | ||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | ||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||
// OTHER DEALINGS IN THE SOFTWARE. | ||
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#ifndef NV_IMAGE_PIXELFORMAT_H | ||
#define NV_IMAGE_PIXELFORMAT_H | ||
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#include <nvimage.h> | ||
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// @@ Move this code to format conversion!! | ||
namespace nv | ||
{ | ||
namespace PixelFormat | ||
{ | ||
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// Convert component @a c having @a inbits to the returned value having @a outbits. | ||
inline uint convert(uint c, uint inbits, uint outbits) | ||
{ | ||
if (inbits == 0) | ||
{ | ||
return 0; | ||
} | ||
else if (inbits >= outbits) | ||
{ | ||
// truncate | ||
return c >> (inbits - outbits); | ||
} | ||
else | ||
{ | ||
// bitexpand | ||
return (c << (outbits - inbits)) | convert(c, inbits, outbits - inbits); | ||
} | ||
} | ||
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// Get pixel component shift and size given its mask. | ||
static void maskShiftAndSize(uint mask, uint * shift, uint * size) | ||
{ | ||
if (!mask) | ||
{ | ||
*shift = 0; | ||
*size = 0; | ||
return; | ||
} | ||
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*shift = 0; | ||
while((mask & 1) == 0) { | ||
++(*shift); | ||
mask >>= 1; | ||
} | ||
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*size = 0; | ||
while((mask & 1) == 1) { | ||
++(*size); | ||
mask >>= 1; | ||
} | ||
} | ||
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} // PixelFormat namespace | ||
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} // nv namespace | ||
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#endif // NV_IMAGE_PIXELFORMAT_H |
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