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is that REALLY what you consider as an alternative, volt? |
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Pffft, typo on my part. |
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Is your feature request related to a problem? Please describe.
Compared to regular labs, microlabs are noticeably flawed. Their monster spawns lean towards being significantly more dangerous than regular labs, and for what? For the most part, nothing but non-classified chemical items, 90% of which do nothing. Luckily Lamandus has been working to fix that last bit via giving these chemicals actual utility, but I did have some ideas as well for further improvements for microlabs.
The main, or really only, functional niche microlabs have is the ample supply of chemicals and chemistry tools, which can hypothetically come in handy later one when you're exploring standard labs. A good direction to take would thus be expanding the variety of what types of rooms show up in microlabs with a specific eye towards being a supplementary location. Basically, materials that are less directly useful on their own but extremely useful for getting into late-game science, nudging the player to explore both types of labs.
Describe the solution you'd like
What came to mind was a series of ideas for possible room variations and probable contents:
My thinking here is these would be mixed in with the regular generic chem storage rooms as alternative weights for the standard
microlab_generic
mapgen, possiblymicrolab_generic_edge
depending on contents of those.My rough idea for the spawn weights would probably be something along the lines of about 50% chemical storage, with the variants occupying varying amounts of the other 50%. Nanomaterial, hydrogen, and plutonium storage probably should not exceed 5-10% each, unsure what exact weights would be best.
Describe alternatives you've considered
Of course, no reason not to do all of the above, making microlabs more dynamic and varied while also ensuring that the bog-standard spawns are also not completely useless.
Additional context
I'd need to check how many interesting things actually spawn in microlabs and what their weights are. So far I've yet to encounter anything but chem rooms so whatever's there seems vanishingly rare.
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