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Milspec searchlight doesn't blind the character on death. #5729

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blot-runner opened this issue Nov 16, 2024 · 1 comment
Open

Milspec searchlight doesn't blind the character on death. #5729

blot-runner opened this issue Nov 16, 2024 · 1 comment
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bug needs verification Does this bug (still) happen? Needs independent reproduction. src changes related to source code.

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@blot-runner
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Describe the bug

I cannot be 100% sure, since FOCUSEDBEAM is not described anywhere in the game files, but if it works like in CDDA, I assume it should blind the player (see CleverRaven/Cataclysm-DDA#60376). Right now when the player kills a milspec searchlight, it explodes, but does no damage and does not inflict blindness (or anything at all).

Steps To Reproduce

  1. Created a new world, no mods; create a new player.
  2. Spawn a milspec searchlight.
  3. Spawn a melee weapon that can damage the milspec searchlight.
  4. Take off everything except the weapon (to have 0 defence).
  5. Kill the milspec searchlight in melee.
  6. Observe it explodes for 0 damage, then check the player status window to observe no status effects.
  7. Optionally spawn another milspec searchlight, a ranged weapon and repeat steps 5-6 while being outside the explosion radius (I assume since the effect is called FOCUSEDBEAM, it should affect the player even if outside the explosion).

Screenshots

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Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.5011 (22H2)
  • Game Version: 21e4183 [64-bit]
  • Graphics Version: Tiles
  • LAPI Version: 2
  • Game Language: []
  • Mods loaded: [
    Bright Nights [bn]
    ]

Additional context

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@RoyalFox2140 RoyalFox2140 added needs verification Does this bug (still) happen? Needs independent reproduction. src changes related to source code. labels Nov 21, 2024
@blot-runner
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I'm sorry, is there any way for me to verify this besides providing specific steps for the reproduction (or did those fail to reproduce the bug?)? I could provide a save with the gamelog showing the searchlight was destroyed in melee and there are no ill effects on the character.

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Labels
bug needs verification Does this bug (still) happen? Needs independent reproduction. src changes related to source code.
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