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Is your feature request related to a problem? Please describe.
noticed how the counters on special attack doesnt starts unless the mob(being friendly or hostile) doesnt spot an hostile target, so if you make a custom mob with a spell that targets itself as special attack, it will never cast it unless it detects an hostile mob since the cooldown counter doesnt start
Describe the solution you'd like
cooldowns to be ready as soon as the mob gets loaded in the reality bubble perhaps?(then resetting as normal)
or the counter getting started when they enter the reality bubble
Additional context
didnt test with the hardcoded ones like leap
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
noticed how the counters on special attack doesnt starts unless the mob(being friendly or hostile) doesnt spot an hostile target, so if you make a custom mob with a spell that targets itself as special attack, it will never cast it unless it detects an hostile mob since the cooldown counter doesnt start
Describe the solution you'd like
cooldowns to be ready as soon as the mob gets loaded in the reality bubble perhaps?(then resetting as normal)
or the counter getting started when they enter the reality bubble
Additional context
didnt test with the hardcoded ones like leap
The text was updated successfully, but these errors were encountered: