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When approaching the end of the map, the player can see out of bounds. This causes some glitches with minimap rendering, world rendering, etc. One solution would be to stop the screen from moving in a direction if close to out of bounds, and instead translate that movement into the red dot. More investigation required
The text was updated successfully, but these errors were encountered:
When approaching the end of the map, the player can see out of bounds. This causes some glitches with minimap rendering, world rendering, etc. One solution would be to stop the screen from moving in a direction if close to out of bounds, and instead translate that movement into the red dot. More investigation required
The text was updated successfully, but these errors were encountered: