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Combine the tile world agent, with the fast downward planner. This requires using (or rewriting) the shell to get the move we want and passing it back to the tile world. Also the pddl must be generate this can be done with tworld.get_tile(x,y) and compareing with tworld.Wall, tworld.Empty tworld.Chip, etc.
The text was updated successfully, but these errors were encountered:
Combine the tile world agent, with the fast downward planner. This requires using (or rewriting) the shell to get the move we want and passing it back to the tile world. Also the pddl must be generate this can be done with tworld.get_tile(x,y) and compareing with tworld.Wall, tworld.Empty tworld.Chip, etc.
The text was updated successfully, but these errors were encountered: