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Automatic changelog generation [ci skip]
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Bay12Bot committed Jan 14, 2025
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11 changes: 11 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">14 January 2025</h2>
<h3 class="author">SierraKomodo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Characters with master electrical engineering now have little labels next to each identifiable wire telling you what they are, saving you the time of pressing examine on each one.</li>
<li class="admin">The debug log for transplanted organs missing the cut away flag is now a runtime error for stacktracing.</li>
</ul>
<h3 class="author">Titanized updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changeling antag skill selection no longer resets all skills. Instead it derives from the same skill setter as traitors and most on-ship antags.</li>
</ul>

<h2 class="date">11 January 2025</h2>
<h3 class="author">Mucker updated:</h3>
<ul class="changes bgimages16">
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10 changes: 10 additions & 0 deletions html/changelogs/.all_changelog.yml
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a lower chance to hit something invisible. This also means if you miss clicking
a mob but click the turf during a fight instead you still have a chance to hit
something.
2025-01-14:
SierraKomodo:
- rscadd: Characters with master electrical engineering now have little labels next
to each identifiable wire telling you what they are, saving you the time of
pressing examine on each one.
- admin: The debug log for transplanted organs missing the cut away flag is now
a runtime error for stacktracing.
Titanized:
- tweak: Changeling antag skill selection no longer resets all skills. Instead it
derives from the same skill setter as traitors and most on-ship antags.
5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-34977.yml

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6 changes: 0 additions & 6 deletions html/changelogs/AutoChangeLog-pr-34998.yml

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5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-34999.yml

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