Run the WFC algorithm to completion on the Generation Space.
This method will keep on collapsing the slot with the lowest entropy until all slots have been collapsed to a single module possibility.
This method may take a long time to complete if the Generation Space is large. You should interweave the resulting progress set with a Coroutine with render frames.
public System.Collections.Generic.IEnumerable<BrewedInk.WFC.WFCProgress> Collapse();
System.Collections.Generic.IEnumerable<WFCProgress>
A sequence of WFCProgress representing the completion of the collapse operation. The entire sequence must be enumerated or the collapse won't finish.