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Store level data in a BlobAsset instead of a ScriptableObject #17

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cdwfs opened this issue Nov 19, 2020 · 0 comments
Open

Store level data in a BlobAsset instead of a ScriptableObject #17

cdwfs opened this issue Nov 19, 2020 · 0 comments

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@cdwfs
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cdwfs commented Nov 19, 2020

https://docs.unity3d.com/Packages/[email protected]/api/Unity.Entities.BlobBuilder.html

A blob asset is an immutable data structure stored in unmanaged memory which can contain blittable data, as well as structs and arrays (of blittable data), and can also contain strings in the form of BlobString. Since blob assets can be stored in binary format, they can be deserialized much more quickly than OOP assets such as ScriptableObjects

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