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untrans
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untrans
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#!/usr/bin/env python3
#
# UnTrans - Extract all translatable text and graphics of Wild Arms to text and image files
#
# Copyright (C) Christian Bauer <www.cebix.net>
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
__version__ = "1.1"
import sys
import os
import struct
import io
import shutil
sys.stdout.reconfigure(encoding = "locale", errors = "backslashreplace")
sys.stderr.reconfigure(encoding = "locale", errors = "backslashreplace")
from PIL import Image
from PIL import ImagePalette
import wa
from wa.map import Op
# Save a list of unicode strings to a UTF-8 file in the text output directory.
def saveTrans(transPath, subDir, fileName, lines):
# Create the output directory if necessary
outputDir = os.path.join(transPath, subDir)
if not os.path.isdir(outputDir):
os.mkdir(outputDir)
# Create the file
filePath = os.path.join(transPath, subDir, fileName)
f = open(filePath, "w", encoding = "utf-8")
# Write the lines, converted to UTF-8
f.writelines([l + '\n' for l in lines])
f.close()
# Convert the text from a script instruction to the format used in map
# translation files and append it to a list.
def appendScriptString(l, header, instr, version, kanjiBitmap = None):
string = wa.text.decode(instr.getText(), version, kanjiBitmap)
string = string.replace("{CR}", "\n")
string = string.replace("{CLEAR}", "{CLEAR}\n")
l.append(header)
l.append(string)
# Extract strings and font from the main game executable.
def extractExec(image, transPath):
print("Dumping executable...")
# Retrieve the file
discFile = image.openFile("EXE", "WILDARMS.EXE")
data = bytearray(discFile.read())
discFile.close()
# Conversion between file offsets and memory addresses
baseAddr = 0x80011420 - 0x800
#
# Extract the string tables with pointer blocks
#
offsetList = wa.data.execFileData(image.version)
for tableOffset, numStrings, dataOffset, dataSize, specialBytes, specialHack, transDir, transFileName in offsetList:
# Fetch the pointer table
pointers = struct.unpack_from("<%dL" % numStrings, data, tableOffset)
# Extract the strings
lines = []
specialCount = 2
for p in pointers:
# Hack for one table whose first two strings have two additional data bytes
if specialHack and specialCount > 0:
skipBytes = specialBytes + 2
specialCount -= 1
else:
skipBytes = specialBytes
# Extract string data until the first null byte
o = p - baseAddr + skipBytes
s = data[o:data.index(b'\0', o)]
string = wa.text.decode(s, image.version)
lines.append(string)
# Save the translation file
saveTrans(transPath, transDir, transFileName, lines)
#
# Extract the simple string tables
#
offsetList = wa.data.execFileData2(image.version)
for offset, numStrings, stringSize, encoding, transDir, transFileName in offsetList:
# Extract the strings
lines = []
for i in range(numStrings):
base = offset + i*stringSize
s = data[base:base + stringSize]
if encoding is not None:
string = s.rstrip(b'\0').decode(encoding)
else:
string = wa.text.decode(s, image.version)
lines.append(string)
# Save the translation file
saveTrans(transPath, transDir, transFileName, lines)
#
# Extract the fonts
#
fontList = wa.data.fontData(image.version)
for offset, numChars, charWidth, charHeight, lineSpacing, outCharsPerRow, transDir, transFileName in fontList:
fontHeight = charHeight + lineSpacing
# Create image from font bitmap, arranging the characters in table fashion
imageWidth = outCharsPerRow * charWidth
imageHeight = (numChars + outCharsPerRow - 1) // outCharsPerRow * fontHeight
img = Image.new("1", (imageWidth, imageHeight))
for c in range(numChars):
xBase = (c % outCharsPerRow) * charWidth
yBase = (c // outCharsPerRow) * fontHeight
for y in range(charHeight):
for x in range(charWidth):
byte = x // 8
bit = 7 - (x % 8)
if bit == 7:
# Fetch next data byte
d = data[offset]
offset += 1
img.putpixel((xBase + x, yBase + y), (d >> bit) & 1)
# Write output image in PNG format
outputDir = os.path.join(transPath, transDir)
if not os.path.isdir(outputDir):
os.mkdir(outputDir)
img.save(os.path.join(outputDir, transFileName), "PNG")
#
# Extract texts from the embedded scripts
#
tableOffset, numScripts, dataOffset, dataSize = wa.data.execScriptData(image.version)
pointers = struct.unpack_from("<%dL" % numScripts, data, tableOffset)
index = 1
lines = []
# Extract the scripts
for p in pointers:
offset = p - baseAddr
while True:
instr = wa.map.parseInstruction(data, offset, image.version, baseAddr)
if instr.op == Op.MESSAGE:
header = "\u25b6 %d (dialog)" % index
appendScriptString(lines, header, instr, image.version)
index += 1
elif instr.op == Op.RETURN:
break
offset += instr.length
# Save to output file
saveTrans(transPath, "exe", "script.txt", lines)
# Extract strings from the UT0.OVR overlay.
def extractUtil(image, transPath):
print("Dumping overlay...")
# Retrieve the file
discFile = image.openFile("SYS", "UT0.OVR")
data = discFile.read()
discFile.close()
# Conversion between file offsets and memory addresses
baseAddr = 0x801b0000
# Extract the string tables
offsetList = wa.data.utilFileData(image.version)
for tableOffset, numStrings, dataOffset, dataSize, stringSize, transDir, transFileName in offsetList:
# Fetch the pointer table
pointers = struct.unpack_from("<%dL" % numStrings, data, tableOffset)
# Extract the strings
lines = []
for p in pointers:
# Extract string data until the first null byte
o = p - baseAddr
s = data[o:data.index(b'\0', o)]
string = wa.text.decode(s, image.version)
lines.append(string)
# Save the translation file
saveTrans(transPath, transDir, transFileName, lines)
# Extract strings from maps.
def extractMaps(image, transPath):
print("Dumping maps...")
# Retrieve the map file
mapFile = image.openFile("BIN", "CDSTG.BIN")
# Process all maps
for mapNumber in range(128):
# Read the map data block
block = mapFile.read(0x91000)
# Map 25 is dummied out
if mapNumber == 25:
continue
transFileName = "%03d.txt" % mapNumber
extraFileName = "%03d_extra.txt" % mapNumber
# Extract the scripts
mapData = wa.map.MapData(block, mapNumber, image.version)
script = mapData.getScript1() + mapData.getScript2()
# Look for message and string instructions and get their text
index = 1
lines = []
for instr in script:
if instr.op not in [Op.MESSAGE, Op.STRING]:
continue
if instr.op == Op.MESSAGE:
header = "\u25b6 %d (dialog)" % index
else:
header = "\u25b6 %d (string)" % index
appendScriptString(lines, header, instr, image.version, mapData.kanjiBitmap)
index += 1
# Save to output file
saveTrans(transPath, "map", transFileName, lines)
# Save extra strings in the MIPS code
codeStrings = mapData.getCodeStrings()
if codeStrings:
lines = [wa.text.decode(s, image.version) for s in codeStrings]
saveTrans(transPath, "map", extraFileName, lines)
mapFile.close()
# Convert 16-bit little-endian ABGR pixels to RGB (PIL's "BGR;15" format).
def convertABGR(data):
output = bytearray()
for i in range(0, len(data), 2):
pixel = struct.unpack_from("<H", data, i)[0]
if pixel == 0:
# Replacement color (magenta) for transparent pixels
r = 0x1f
g = 0
b = 0x1f
else:
r = pixel & 0x1f
g = (pixel >> 5) & 0x1f
b = (pixel >> 10) & 0x1f
pixel = (r << 10) | (g << 5) | b
output.extend(struct.pack("<H", pixel))
return bytes(output)
# Expand 4-bit pixel data to 8-bit
def expand4Bit(data):
output = bytearray()
for x in data:
output.append(x & 0x0f)
output.append(x >> 4)
return output
# Extract textures from menu graphics archives and opening data file.
def extractTextures(image, transPath):
print("Dumping textures...")
transDir = "gfx"
for subDir, fileName, archiveSize, lastSectionSize, textureList in wa.data.textureData:
# Retrieve the archive
data = image.openFile(subDir, fileName).read()
file = io.BytesIO(data[:archiveSize])
archive = wa.archive.Archive(file)
# Extract all textures
for pixelSection, clutSection, dimensions, clutOffset, transFileName in textureList:
# Retrieve CLUT and pixel data
clutData = archive.getSection(clutSection)[clutOffset:clutOffset + 32]
pixelData = wa.lzss.decompress(archive.getSection(pixelSection))
# Expand 4-bit pixel data to 8-bit
pixelData = expand4Bit(pixelData)
# Convert to image
img = Image.frombytes("P", dimensions, pixelData, "raw", "P", 0, 1)
img.palette = ImagePalette.raw("BGR;15", convertABGR(clutData))
# Write output image in PNG format
outputDir = os.path.join(transPath, transDir)
if not os.path.isdir(outputDir):
os.mkdir(outputDir)
img.save(os.path.join(outputDir, transFileName), "PNG")
# Load opening executable and fetch the pointer table
data = image.openFile("EXE", "OPENING.EXE").read()
pointers = struct.unpack_from("<3L", data, wa.data.openingTableOffset(image.version))
# Load opening data file
data = image.openFile("SYS", "OP0.BIN").read()
for pointer, (clutSize, dimensions, transFileName) in zip(pointers, wa.data.openingData(image.version)):
offset = pointer - 0x80080000
# Retrieve CLUT and pixel data
clutData = data[offset:offset + clutSize * 2]
pixelData = wa.lzss.decompress(data[offset + 0x200:])
# Expand 4-bit pixel data to 8-bit
if clutSize == 16:
pixelData = expand4Bit(pixelData)
# Convert to image
img = Image.frombytes("P", dimensions, pixelData, "raw", "P", 0, 1)
img.palette = ImagePalette.raw("BGR;15", convertABGR(clutData))
# Write output image in PNG format
outputDir = os.path.join(transPath, transDir)
if not os.path.isdir(outputDir):
os.mkdir(outputDir)
img.save(os.path.join(outputDir, transFileName), "PNG")
# Get battle icons from first block of CDFLR.BIN
data = image.openFile("BIN", "CDFLR.BIN").read(0x3a000)
file = io.BytesIO(data)
archive = wa.archive.Archive(file)
for section, clutOffset, transFileName in [(48, 0x120, "battle_icons.png"), (56, 0x60, "battle_icons2.png")]:
clutData = archive.getSection(section)
pixelData = expand4Bit(wa.lzss.decompress(archive.getSection(section + 1)))
img = Image.frombytes("P", (256, 256), pixelData, "raw", "P", 0, 1)
img.palette = ImagePalette.raw("BGR;15", convertABGR(clutData[clutOffset:clutOffset + 32]))
img.save(os.path.join(outputDir, transFileName), "PNG")
# Print usage information and exit.
def usage(exitcode, error = None):
print("Usage: %s [OPTION...] <game_dir_or_image> <trans_dir>" % os.path.basename(sys.argv[0]))
print(" -a, --altchars Use alternate character set for text")
print(" -V, --version Display version information and exit")
print(" -?, --help Show this help message")
if error is not None:
print("\nError:", error, file=sys.stderr)
sys.exit(exitcode)
# Parse command line arguments
gamePath = None
transPath = None
altCharset = False
for arg in sys.argv[1:]:
if arg == "--version" or arg == "-V":
print("UnTrans", __version__)
sys.exit(0)
elif arg == "--help" or arg == "-?":
usage(0)
elif arg == "--altchars" or arg == "-a":
altCharset = True
elif arg[0] == "-":
usage(64, "Invalid option '%s'" % arg)
else:
if gamePath is None:
gamePath = arg
elif transPath is None:
transPath = arg
else:
usage(64, "Unexpected extra argument '%s'" % arg)
if gamePath is None:
usage(64, "No disc image or game data input directory specified")
if transPath is None:
usage(64, "No translation output directory specified")
if altCharset:
wa.text.setAltCharset()
try:
# Open the input image
image = wa.openImage(gamePath)
# Create the output directory
if os.path.isfile(transPath):
raise EnvironmentError("Cannot create translation directory '%s': Path refers to a file" % transPath)
if os.path.isdir(transPath):
answer = None
while answer not in ["y", "n"]:
answer = input("Output directory '%s' exists. Delete and overwrite it (y/n)? " % transPath)
if answer == 'y':
shutil.rmtree(transPath)
else:
sys.exit(0)
print("Creating translation directory '%s'..." % transPath)
try:
os.makedirs(transPath)
except OSError as e:
print("Cannot create translation directory '%s': %s" % (transPath, e.strerror), file=sys.stderr)
sys.exit(1)
# Extract everything
extractExec(image, transPath)
extractUtil(image, transPath)
extractMaps(image, transPath)
extractTextures(image, transPath)
print("Done.")
except Exception as e:
# Pokemon exception handler
print(e, file=sys.stderr)
sys.exit(1)