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[Breath of the Wild] v834 FPS++ breaks dragon animations #544
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Further validation: Was able to install the latest graphics pack available for BOTW (v841) but replace the FPS++ directory with the v833 version, and the issue with Farosh and Dinrahl dragons pathing animation was fixed with FPS++ enabled. This seems isolated specifically to the versions of FPS++ bundled with graphics pack v834+ |
This remains an issue with Cemu 1.26.1 and latest graphics pack release. |
@bbeamz this still exists? |
@labib2002 Sorry for delay here, parted out the old PC awhile ago. However, I did recently do a new 7950X3D/4090 build, and can confirm that this is still occurring on a completely new system, and newer versions of CEMU + Graphics Packs. I created a new Issue with far more detail (videos and screenshots) here: #595 , which links back to this original Issue for more historical context. |
Describe the issue
After trial-and-error to determine which version broke this, after upgrading from BOTW graphics pack v833 --> v834, enabling FPS++ causes Dragon pathing animations (tested Farosh and Dinrahl) to be between 1/3 - 1/4 normal speed. This also causes them to distort in strange ways after you shoot them and their "escape to the sky" animation triggers.
This was tested for:
Cemu version:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Dragons should path at normal 30fps speed (and same speed prior to v833). Their sky ascent animation should also not be glitched/distored
Screenshots
N/A. Can provide if unable to reproduce locally.
Desktop (please complete the following information):
Additional context
Was able to verify by manually downloading previously releases, that graphics packs v833 and earlier do not cause this issue for BOTW.
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