Releases: cemu-project/cemu_graphic_packs
Releases · cemu-project/cemu_graphic_packs
Cemu Graphic Packs: v860
Commited at 2022-03-10 20:26:33 -0800 by Michael in commit 6b4d39f
[SSB4] Adjust game height variable in code as well
Helps with the HUD but the gameplay area still gets cut off
Cemu Graphic Packs: v859
Commited at 2022-03-10 20:14:07 -0800 by Michael in commit 5df327f
[SSB4] Switch to Aspect Ratio categories
16:10, 4:3, and 5:4 are disabled until the aspect ratio patch is more developed (otherwise game and HUD get cut off)
Cemu Graphic Packs: v858
Commited at 2022-03-10 19:58:05 -0800 by Michael in commit 89310bf
[MK8] Temporairly disable 1280x800 tv resolution
WIll re-enable once the crash is fixed
Cemu Graphic Packs: v857
Commited at 2022-03-10 19:51:28 -0800 by Michael in commit a29eb21
[Splatoon] Rename some categories and presets
Cemu Graphic Packs: v856
Commited at 2022-03-10 12:21:54 -0800 by Michael in commit fbb7437
[Splatoon] Switch to using Aspect Ratio presets
Added Crementif to the credits since they did this for the BotW pack and I took it from there
Cemu Graphic Packs: v855
Commited at 2022-03-10 10:56:47 -0800 by Michael in commit 19179b3
[Splatoon] Don't stretch HUD for 16:10
Cemu Graphic Packs: v854
Cemu Graphic Packs: v851
Commited at 2022-03-09 21:03:25 +0100 by Crementif in commit 6e803c0
[BotW] Disable experimental vsync method temporarily
Cemu Graphic Packs: v850
Commited at 2022-02-22 03:11:49 +0100 by Crementif in commit ea6457b
[BotW] Experimental 30FPS VSync option in FPS++
* It might improve frame pacing at those framerates, so it should be pretty helpful for a certain handheld device.
* Might make it an option to use BotW's double buffering vsync at other options, but I've disabled it just for now.
* Also rewrote parts of how the fence methods are done since it was a mess previously.
* Also found some pretty concerning mistakes, surprised everything even worked.