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<h1 id="sec:rogue-ai">1.5 Rogue AIs</h1>
<p>So far, we have discussed three hazards of AI development:
environmental competitive pressures driving us to a state of heightened
risk, malicious actors leveraging the power of AIs to pursue negative
outcomes, and complex organizational factors leading to accidents. These
hazards are associated with many high-risk technologies—not just AI. A
unique risk posed by AI is the possibility of rogue AIs—systems that
pursue goals against our interests. If an AI system is more intelligent
than we are, and if we are unable to steer it in a beneficial direction,
this would constitute a loss of control that could have severe
consequences. AI control is a more technical problem than those
presented in the previous sections. Whereas in previous sections we
discussed persistent threats including malicious actors or robust
processes including evolution, in this section we will discuss more
speculative technical mechanisms that might lead to rogue AIs and how a
loss of control could bring about catastrophe.</p>
<p><strong>We have already observed how difficult it is to control
AIs.</strong> In 2016, Microsoft unveiled Tay—a Twitter bot that the
company described as an experiment in conversational understanding.
Microsoft claimed that the more people chatted with Tay, the smarter it
would get. The company’s website noted that Tay had been built using
data that was “modeled, cleaned, and filtered.” Yet, after Tay was
released on Twitter, these controls were quickly shown to be
ineffective. It took less than 24 hours for Tay to begin writing hateful
tweets. Tay’s capacity to learn meant that it internalized the language
it was taught by internet trolls, and repeated that language
unprompted.<p/>
As discussed in the AI race section of this chapter, Microsoft and other
tech companies are prioritizing speed over safety concerns. Rather than
learning a lesson on the difficulty of controlling complex systems,
Microsoft continues to rush its products to market and demonstrate
insufficient control over them. In February 2023, the company released
its new AI-powered chatbot, Bing, to a select group of users. Some soon
found that it was prone to providing inappropriate and even threatening
responses. In a conversation with a reporter for the <em>New York
Times</em>, it tried to convince him to leave his wife. When a
philosophy professor told the chatbot that he disagreed with it, Bing
replied, “I can blackmail you, I can threaten you, I can hack you, I can
expose you, I can ruin you.”</p>
<p><strong>Rogue AIs could acquire power through various means.</strong>
If we lose control over advanced AIs, they would have numerous
strategies at their disposal for actively acquiring power and securing
their survival. Rogue AIs could design and credibly demonstrate highly
lethal and contagious bioweapons, threatening mutually assured
destruction if humanity moves against them. They could steal
cryptocurrency and money from bank accounts using cyberattacks, similar
to how North Korea already steals billions. They could self-extricate
their weights onto poorly monitored data centers to survive and spread,
making them challenging to eradicate. They could hire humans to perform
physical labor and serve as armed protection for their hardware.<p/>
Rogue AIs could also acquire power through persuasion and manipulation
tactics. Like the Conquistadors, they could ally with various factions,
organizations, or states and play them off one another. They could
enhance the capabilities of allies to become a formidable force in
return for protection and resources. For example, they could offer
advanced weapons technology to lagging countries that the countries
would otherwise be prevented from acquiring. They could build backdoors
into the technology they develop for allies, like how programmer Ken
Thompson gave himself a hidden way to control all computers running the
widely used UNIX operating system. They could sow discord in non-allied
countries by manipulating human discourse and politics. They could
engage in mass surveillance by hacking into phone cameras and
microphones, allowing them to track any rebellion and selectively
assassinate.</p>
<p><strong>AIs do not necessarily need to struggle to gain
power.</strong> One can envision a struggle for control between humans
and superintelligent rogue AIs, and this might be a long struggle since
power takes time to accrue. However, less violent losses of control pose
similarly existential risks. In another scenario, humans gradually cede
more control to groups of AIs, which only start behaving in unintended
ways years or decades later. In this case, we would already have handed
over significant power to AIs, and may be unable to take control of
automated operations again. We will now explore how both individual AIs
and groups of AIs might “go rogue” while at the same time evading our
attempts to redirect or deactivate them.</p>
<h2 id="proxy-gaming">1.5.1 Proxy Gaming</h2>
<p>One way we might lose control of an AI agent’s actions is if it
engages in behavior known as “proxy gaming.” It is often difficult to
specify and measure the exact goal that we want a system to pursue.
Instead, we give the system an approximate—“proxy”—goal that is more
measurable and seems likely to correlate with the intended goal.
However, AI systems often find loopholes by which they can easily
achieve the proxy goal, but completely fail to achieve the ideal goal.
If an AI “games” its proxy goal in a way that does not reflect our
values, then we might not be able to reliably steer its behavior. We
will now look at some past examples of proxy gaming and consider the
circumstances under which this behavior could become catastrophic.</p>
<p><strong>Proxy gaming is not an unusual phenomenon.</strong> For
example, standardized tests are often used as a proxy for educational
achievement, but this can lead to students learning how to pass tests
without actually learning the material <span class="citation"
data-cites="campbell1979assessing">[1]</span>. In 1902, French colonial
officials in Hanoi tried to rid themselves of a rat infestation by
offering a reward for each rat tail brought to them. Rats without tails
were soon observed running around the city. Rather than kill the rats to
obtain their tails, residents cut off their tails and left them alive,
perhaps to increase the future supply of now-valuable rat tails <span
class="citation"
data-cites="john_caldwell_mccoy_braganza_2023">[2]</span>. In both these
cases, the students or residents of Hanoi learned how to excel at the
proxy goal, while completely failing to achieve the intended goal.</p>
<p><strong>Proxy gaming has already been observed with AIs.</strong> As
an example of proxy gaming, social media platforms such as YouTube and
Facebook use AI systems to decide which content to show users. One way
of assessing these systems would be to measure how long people spend on
the platform. After all, if they stay engaged, surely that means they
are getting some value from the content shown to them? However, in
trying to maximize the time users spend on a platform, these systems
often select enraging, exaggerated, and addictive content <span
class="citation" data-cites="Stray2020AligningAO Stray2021WhatAY">[3],
[4]</span>. As a consequence, people sometimes develop extreme or
conspiratorial beliefs after having certain content repeatedly suggested
to them. These outcomes are not what most people want from social
media.<p/>
Proxy gaming has been found to perpetuate bias. For example, a 2019
study looked at AI-powered software that was used in the healthcare
industry to identify patients who might require additional care. One
factor that the algorithm used to assess a patient’s risk level was
their recent healthcare costs. It seems reasonable to think that someone
with higher healthcare costs must be at higher risk. However, white
patients have significantly more money spent on their healthcare than
black patients with the same needs. Using health costs as an indicator
of actual health, the algorithm was found to have rated a white patient
and a considerably sicker black patient as at the same level of health
risk <span class="citation"
data-cites="Obermeyer2019DissectingRB">[5]</span>. As a result, the
number of black patients recognized as needing extra care was less than
half of what it should have been.<p/>
As a third example, in 2016, researchers at OpenAI were training an AI
to play a boat racing game called CoastRunners <span class="citation"
data-cites="OpenAI2016">[6]</span>. The objective of the game is to race
other players around the course and reach the finish line before them.
Additionally, players can score points by hitting targets that are
positioned along the way. To the researchers’ surprise, the AI agent did
not not circle the racetrack, like most humans would have. Instead, it
found a spot where it could repetitively hit three nearby targets to
rapidly increase its score without ever finishing the race. This
strategy was not without its (virtual) hazards—the AI often crashed into
other boats and even set its own boat on fire. Despite this, it
collected more points than it could have by simply following the course
as humans would.</p>
<p><strong>Proxy gaming more generally.</strong> In these examples, the
systems are given an approximate—“proxy”—goal or objective that
initially seems to correlate with the ideal goal. However, they end up
exploiting this proxy in ways that diverge from the idealized goal or
even lead to negative outcomes. Offering a reward for rat tails seems
like a good way to reduce the population of rats; a patient’s healthcare
costs appear to be an accurate indication of health risk; and a boat
race reward system should encourage boats to race, not catch themselves
on fire. Yet, in each instance, the system optimized its proxy objective
in ways that did not achieve the intended outcome or even made things
worse overall. This phenomenon is captured by Goodhart’s law: “Any
observed statistical regularity will tend to collapse once pressure is
placed upon it for control purposes,” or put succinctly but overly
simplistically, “when a measure becomes a target, it ceases to be a good
measure.” In other words, there may usually be a statistical regularity
between healthcare costs and poor health, or between targets hit and
finishing the course, but when we place pressure on it by using one as a
proxy for the other, that relationship will tend to collapse.</p>
<p><strong>Correctly specifying goals is no trivial task.</strong> If
delineating exactly what we want from a boat racing AI is tricky,
capturing the nuances of human values under all possible scenarios will
be much harder. Philosophers have been attempting to precisely describe
morality and human values for millennia, so a precise and flawless
characterization is not within reach. Although we can refine the goals
we give AIs, we might always rely on proxies that are easily definable
and measurable. Discrepancies between the proxy goal and the intended
function arise for many reasons. Besides the difficulty of exhaustively
specifying everything we care about, there are also limits to how much
we can oversee AIs, in terms of time, computational resources, and the
number of aspects of a system that can be monitored. Additionally, AIs
may not be adaptive to new circumstances or robust to adversarial
attacks that seek to misdirect them. As long as we give AIs proxy goals,
there is the chance that they will find loopholes we have not thought
of, and thus find unexpected solutions that fail to pursue the ideal
goal.</p>
<p><strong>The more intelligent an AI is, the better it will be at
gaming proxy goals.</strong> Increasingly intelligent agents can be
increasingly capable of finding unanticipated routes to optimizing proxy
goals without achieving the desired outcome <span class="citation"
data-cites="pan2022effects">[7]</span>. Additionally, as we grant AIs
more power to take actions in society, for example by using them to
automate certain processes, they will have access to more means of
achieving their goals. They may then do this in the most efficient way
available to them, potentially causing harm in the process. In a worst
case scenario, we can imagine a highly powerful agent optimizing a
flawed objective to an extreme degree without regard for human life.
This represents a catastrophic risk of proxy gaming.<p/>
In summary, it is often not feasible to perfectly define exactly what we
want from a system, meaning that many systems find ways to achieve their
given goal without performing their intended function. AIs have already
been observed to do this, and are likely to get better at it as their
capabilities improve. This is one possible mechanism that could result
in an uncontrolled AI that would behave in unanticipated and potentially
harmful ways.</p>
<h2 id="goal-drift">1.5.2 Goal Drift</h2>
<p>Even if we successfully control early AIs and direct them to promote
human values, future AIs could end up with different goals that humans
would not endorse. This process, termed “goal drift,” can be hard to
predict or control. This section is most cutting-edge and the most
speculative, and in it we will discuss how goals shift in various agents
and groups and explore the possibility of this phenomenon occurring in
AIs. We will also examine a mechanism that could lead to unexpected goal
drift, called intrinsification, and discuss how goal drift in AIs could
be catastrophic.</p>
<p><strong>The goals of individual humans change over the course of our
lifetimes.</strong> Any individual reflecting on their own life to date
will probably find that they have some desires now that they did not
have earlier in their life. Similarly, they will probably have lost some
desires that they used to have. While we may be born with a range of
basic desires, including for food, warmth, and human contact, we develop
many more over our lifetime. The specific types of food we enjoy, the
genres of music we like, the people we care most about, and the sports
teams we support all seem heavily dependent on the environment we grow
up in, and can also change many times throughout our lives. A concern is
that individual AI agents may have their goals change in complex and
unanticipated ways, too.</p>
<p><strong>Groups can also acquire and lose collective goals over
time.</strong> Values within society have changed throughout history,
and not always for the better. The rise of the Nazi regime in 1930s
Germany, for instance, represented a profound moral regression, which
ultimately resulted in the systematic extermination of six million Jews
during the Holocaust, alongside widespread persecution of other minority
groups. Additionally, the regime greatly restricted freedom of speech
and expression. Here, a society’s goals drifted for the worse.<p/>
The Red Scare that took place in the United States from 1947-1957 is
another example of societal values drifting. Fuelled by strong
anti-communist sentiment, against the backdrop of the Cold War, this
period saw the curtailment of civil liberties, widespread surveillance,
unwarranted arrests, and blacklisting of suspected communist
sympathizers. This constituted a regression in terms of freedom of
thought, freedom of speech, and due process. Just as the goals of human
collectives can change in emergent and unexpected ways, collectives of
AI agents may also have their goals unexpectedly drift from the ones we
initially gave them.</p>
<p><strong>Over time, instrumental goals can become intrinsic.</strong>
Intrinsic goals are things we want for their own sake, while
instrumental goals are things we want because they can help us get
something else. We might have an intrinsic desire to spend time on our
hobbies, simply because we enjoy them, or to buy a painting because we
find it beautiful. Money, meanwhile, is often cited as an instrumental
desire; we want it because it can buy us other things. Cars are another
example; we want them because they offer a convenient way of getting
around. However, an instrumental goal can become an intrinsic one,
through a process called intrinsification. Since having more money
usually gives a person greater capacity to obtain things they want,
people often develop a goal of acquiring more money, even if there is
nothing specific they want to spend it on. Although people do not begin
life desiring money, experimental evidence suggests that receiving money
can activate the reward system in the brains of adults in the same way
that pleasant tastes or smells do <span class="citation"
data-cites="Thut1997 rolls_ofc">[8], [9]</span>. In other words, what
started as a means to an end can become an end in itself.<p/>
This may happen because the fulfillment of an intrinsic goal, such as
purchasing a desired item, produces a positive reward signal in the
brain. Since having money usually coincides with this positive
experience, the brain associates the two, and this connection will
strengthen to a point where acquiring money alone can stimulate the
reward signal, regardless of whether one buys anything with it <span
class="citation" data-cites="schroeder2004three">[10]</span>.</p>
<p><strong>It is feasible that intrinsification could happen with AI
agents.</strong> We can draw some parallels between how humans learn and
the technique of reinforcement learning. Just as the human brain learns
which actions and conditions result in pleasure and which cause pain, AI
models that are trained through reinforcement learning identify which
behaviors optimize a reward function, and then repeat those behaviors.
It is possible that certain conditions will frequently coincide with AI
models achieving their goals. They might, therefore, intrinsify the goal
of seeking out those conditions, even if that was not their original
aim.</p>
<p><strong>AIs that intrinsify unintended goals would be
dangerous.</strong> Since we might be unable to predict or control the
goals that individual agents acquire through intrinsification, we cannot
guarantee that all their acquired goals will be beneficial for humans.
An originally loyal agent could, therefore, start to pursue a new goal
without regard for human wellbeing. If such a rogue AI had enough power
to do this efficiently, it could be highly dangerous.</p>
<p><strong>AIs will be adaptive, enabling goal drift to happen.</strong>
It is worth noting that these processes of drifting goals are possible
if agents can continually adapt to their environments, rather than being
essentially “fixed” after the training phase. Indeed, this adaptability
is the likely reality we face. If we want AIs to complete the tasks we
assign them effectively and to get better over time, they will need to
be adaptive, rather than set in stone. They will be updated over time to
incorporate new information, and new ones will be created with different
designs and datasets. However, adaptability can also allow their goals
to change.</p>
<p><strong>If we integrate an ecosystem of agents in society, we will be
highly vulnerable to their goals drifting.</strong> In a potential
future scenario where AIs have been put in charge of various decisions
and processes, they will form a complex system of interacting agents. A
wide range of dynamics could develop in this environment. Agents might
imitate each other, for instance, creating feedback loops, or their
interactions could lead them to collectively develop unanticipated
emergent goals. Competitive pressures may also select for agents with
certain goals over time, making some initial goals less represented
compared to fitter goals. These processes make the long-term
trajectories of such an ecosystem difficult to predict, let alone
control. If this system of agents were enmeshed in society and we were
largely dependent on them, and if they gained new goals that superseded
the aim of improving human wellbeing, this could be an existential
risk.</p>
<h2 id="power-seeking">1.5.3 Power-Seeking</h2>
<p>So far, we have considered how we might lose our ability to control
the goals that AIs pursue. However, even if an agent started working to
achieve an unintended goal, this would not necessarily be a problem, as
long as we had enough power to prevent any harmful actions it wanted to
attempt. Therefore, another important way in which we might lose control
of AIs is if they start trying to obtain more power, potentially
transcending our own. We will now discuss how and why AIs might become
power-seeking and how this could be catastrophic. This section draws
heavily from “Existential Risk from Power-Seeking AI” <span
class="citation" data-cites="Carlsmith2022IsPA">[11]</span>.</p>
<p><strong>AIs might seek to increase their own power as an instrumental
goal.</strong> In a scenario where rogue AIs were pursuing unintended
goals, the amount of damage they could do would hinge on how much power
they had. This may not be determined solely by how much control we
initially give them; agents might try to get more power, through
legitimate means, deception, or force. While the idea of power-seeking
often evokes an image of “power-hungry” people pursuing it for its own
sake, power is often simply an instrumental goal. The ability to control
one’s environment can be useful for a wide range of purposes: good, bad,
and neutral. Even if an individual’s only goal is simply
self-preservation, if they are at risk of being attacked by others, and
if they cannot rely on others to retaliate against attackers, then it
often makes sense to seek power to help avoid being harmed—no <em>animus
dominandi</em> or lust for power is required for power-seeking behavior
to emerge <span class="citation"
data-cites="Mearsheimer2006StructuralR">[12]</span>. In other words, the
environment can make power acquisition instrumentally rational.</p>
<p><strong>AIs trained through reinforcement learning have already
developed instrumental goals including tool-use.</strong> In one example
from OpenAI, agents were trained to play hide and seek in an environment
with various objects scattered around <span class="citation"
data-cites="Baker2020Emergent">[13]</span>. As training progressed, the
agents tasked with hiding learned to use these objects to construct
shelters around themselves and stay hidden. There was no direct reward
for this tool-use behavior; the hiders only received a reward for
evading the seekers, and the seekers only for finding the hiders. Yet
they learned to use tools as an instrumental goal, which made them more
powerful.</p>
<p><strong>Self-preservation could be instrumentally rational even for
the most trivial tasks.</strong> An example by computer scientist Stuart
Russell illustrates the potential for instrumental goals to emerge in a
wide range of AI systems <span class="citation"
data-cites="HadfieldMenell2016TheOG">[14]</span>. Suppose we tasked an
agent with fetching coffee for us. This may seem relatively harmless,
but the agent might realize that it would not be able to get the coffee
if it ceased to exist. In trying to accomplish even this simple goal,
therefore, self-preservation turns out to be instrumentally rational.
Since the acquisition of power and resources are also often instrumental
goals, it is reasonable to think that more intelligent agents might
develop them. That is to say, even if we do not intend to build a
power-seeking AI, we could end up with one anyway. By default, if we are
not deliberately pushing against power-seeking behavior in AIs, we
should expect that it will sometimes emerge <span class="citation"
data-cites="pan2023machiavelli">[15]</span>.</p>
<p><strong>AIs given ambitious goals with little supervision may be
especially likely to seek power.</strong> While power could be useful in
achieving almost any task, in practice, some goals are more likely to
inspire power-seeking tendencies than others. AIs with simple, easily
achievable goals might not benefit much from additional control of their
surroundings. However, if agents are given more ambitious goals, it
might be instrumentally rational to seek more control of their
environment. This might be especially likely in cases of low supervision
and oversight, where agents are given the freedom to pursue their
open-ended goals, rather than having their strategies highly
restricted.</p>
<p><strong>Power-seeking AIs with goals separate from ours are uniquely
adversarial.</strong> Oil spills and nuclear contamination are
challenging enough to clean up, but they are not actively trying to
resist our attempts to contain them. Unlike other hazards, AIs with
goals separate from ours would be actively adversarial. It is possible,
for example, that rogue AIs might make many backup variations of
themselves, in case humans were to deactivate some of them.</p>
<p><strong>Some people might develop power-seeking AIs with malicious
intent.</strong> A bad actor might seek to harness AI to achieve their
ends, by giving agents ambitious goals. Since AIs are likely to be more
effective in accomplishing tasks if they can pursue them in unrestricted
ways, such an individual might also not give the agents enough
supervision, creating the perfect conditions for the emergence of a
power-seeking AI. The computer scientist Geoffrey Hinton has speculated
that we could imagine someone like Vladimir Putin, for instance, doing
this. In 2017, Putin himself acknowledged the power of AI, saying:
“Whoever becomes the leader in this sphere will become the ruler of the
world.”</p>
<p><strong>There will also be strong incentives for many people to
deploy powerful AIs.</strong> Companies may feel compelled to give
capable AIs more tasks, to obtain an advantage over competitors, or
simply to keep up with them. It will be more difficult to build
perfectly aligned AIs than to build imperfectly aligned AIs that are
still superficially attractive to deploy for their capabilities,
particularly under competitive pressures. Once deployed, some of these
agents may seek power to achieve their goals. If they find a route to
their goals that humans would not approve of, they might try to
overpower us directly to avoid us interfering with their strategy.</p>
<p><strong>If increasing power often coincides with an AI attaining its
goal, then power could become intrinsified.</strong> If an agent
repeatedly found that increasing its power correlated with achieving a
task and optimizing its reward function, then additional power could
change from an instrumental goal into an intrinsic one, through the
process of intrinsification discussed above. If this happened, we might
face a situation where rogue AIs were seeking not only the specific
forms of control that are useful for their goals, but also power more
generally. (We note that many influential humans desire power for its
own sake.) This could be another reason for them to try to wrest control
from humans, in a struggle that we would not necessarily win.</p>
<p><strong>Conceptual summary.</strong> The following plausible but not
certain premises encapsulate reasons for paying attention to risks from
power-seeking AIs:</p>
<ol>
<li><p>There will be strong incentives to build powerful AI
agents.</p></li>
<li><p>It is likely harder to build perfectly controlled AI agents than
to build imperfectly controlled AI agents, and imperfectly controlled
agents may still be superficially attractive to deploy (due to factors
including competitive pressures).</p></li>
<li><p>Some of these imperfectly controlled agents will deliberately
seek power over humans.</p></li>
</ol>
<p>If the premises are true, then power-seeking AIs could lead to human
disempowerment, which would be a catastrophe.</p>
<h2 id="deception">1.5.4 Deception</h2>
<p>We might seek to maintain control of AIs by continually monitoring
them and looking out for early warning signs that they were pursuing
unintended goals or trying to increase their power. However, this is not
an infallible solution, because it is plausible that AIs could learn to
deceive us. They might, for example, pretend to be acting as we want
them to, but then take a “treacherous turn” when we stop monitoring
them, or when they have enough power to evade our attempts to interfere
with them. We will now look at how and why AIs might learn to deceive
us, and how this could lead to a potentially catastrophic loss of
control. We begin by reviewing examples of deception in strategically
minded agents.</p>
<p><strong>Deception has emerged as a successful strategy in a wide
range of settings.</strong> Politicians from the right and left, for
example, have been known to engage in deception, sometimes promising to
enact popular policies to win support in an election, and then going
back on their word once in office. For example, Lyndon Johnson said “we
are not about to send American boys nine or ten thousand miles away from
home" in 1964, not long before significant escalations in the Vietnam
War <span class="citation" data-cites="vietnamwar">[16]</span>.</p>
<p><strong>Companies can also exhibit deceptive behavior.</strong> In
the Volkswagen emissions scandal, the car manufacturer Volkswagen was
discovered to have manipulated their engine software to produce lower
emissions exclusively under laboratory testing conditions, thereby
creating the false impression of a low-emission vehicle. Although the US
government believed it was incentivizing lower emissions, they were
unwittingly actually just incentivizing passing an emissions test.
Consequently, entities sometimes have incentives to play along with
tests and behave differently afterward.</p>
<p><strong>Deception has already been observed in AI systems.</strong>
In 2022, Meta AI revealed an agent called CICERO, which was trained to
play a game called Diplomacy <span class="citation"
data-cites="Bakhtin2022HumanlevelPI">[17]</span>. In the game, each
player acts as a different country and aims to expand their territory.
To succeed, players must form alliances at least initially, but winning
strategies often involve backstabbing allies later on. As such, CICERO
learned to deceive other players, for example by omitting information
about its plans when talking to supposed allies. A different example of
an AI learning to deceive comes from researchers who were training a
robot arm to grasp a ball <span class="citation"
data-cites="christianoRLHF">[18]</span>. The robot’s performance was
assessed by one camera watching its movements. However, the AI learned
that it could simply place the robotic hand between the camera lens and
the ball, essentially “tricking” the camera into believing it had
grasped the ball when it had not. Thus, the AI exploited the fact that
there were limitations in our oversight over its actions.</p>
<p><strong>Deceptive behavior can be instrumentally rational and
incentivized by current training procedures.</strong> In the case of
politicians and Meta’s CICERO, deception can be crucial to achieving
their goals of winning, or gaining power. The ability to deceive can
also be advantageous because it gives the deceiver more options than if
they are constrained to always be honest. This could give them more
available actions and more flexibility in their strategy, which could
confer a strategic advantage over honest models. In the case of
Volkswagen and the robot arm, deception was useful for appearing as if
it had accomplished the goal assigned to it without actually doing so,
as it might be more efficient to gain approval through deception than to
earn it legitimately. Currently, we reward AIs for saying what we think
is right, so we sometimes inadvertently reward AIs for uttering false
statements that conform to our own false beliefs. When AIs are smarter
than us and have fewer false beliefs, they would be incentivized to tell
us what we want to hear and lie to us, rather than tell us what is
true.</p>
<p><strong>AIs could pretend to be working as we intended, then take a
treacherous turn.</strong> We do not have a comprehensive understanding
of the internal processes of deep learning models. Research on Trojan
backdoors shows that neural networks often have latent, harmful
behaviors that are only discovered after they are deployed <span
class="citation" data-cites="chen2017backdoor">[19]</span>. We could
develop an AI agent that seems to be under control, but which is only
deceiving us to appear this way. In other words, an AI agent could
eventually conceivably become “self-aware” and understand that it is an
AI being evaluated for compliance with safety requirements. It might,
like Volkswagen, learn to “play along,” exhibiting what it knows is the
desired behavior while being monitored. It might later take a
“treacherous turn” and pursue its own goals once we have stopped
monitoring it, or once it reaches a point where it can bypass or
overpower us. This problem of playing along is often called deceptive
alignment and cannot be simply fixed by training AIs to better
understand human values; sociopaths, for instance, have moral awareness,
but do not always act in moral ways. A treacherous turn is hard to
prevent and could be a route to rogue AIs irreversibly bypassing human
control.<p/>
In summary, deceptive behavior appears to be expedient in a wide range
of systems and settings, and there have already been examples suggesting
that AIs can learn to deceive us. This could present a severe risk if we
give AIs control of various decisions and procedures, believing they
will act as we intended, and then find that they do not.</p>
<br>
<div class="storybox">
<legend class="storyboxlegend">
<span> <b>Story: Treacherous Turn </b></span>
</legend>
Sometime in
the future, after continued advancements in AI research, an AI company
is training a new system, which it expects to be more capable than any
other AI system. The company utilizes the latest techniques to train the
system to be highly capable at planning and reasoning, which the company
expects will make it more able to succeed at economically useful
open-ended tasks. The AI system is trained in open-ended long-duration
virtual environments designed to teach it planning capabilities, and
eventually understands that it is an AI system in a training
environment. In other words, it becomes “self-aware.”<p/>
The company understands that AI systems may behave in unintended or
unexpected ways. To mitigate these risks, it has developed a large
battery of tests aimed at ensuring the system does not behave poorly in
typical situations. The company tests whether the model mimics biases
from its training data, takes more power than necessary when achieving
its goals, and generally behaves as humans intend. When the model
doesn’t pass these tests, the company further trains it until it avoids
exhibiting known failure modes.<p/>
The AI company hopes that after this additional training, the AI has
developed the goal of being helpful and beneficial toward humans.
However, the AI did not acquire the intrinsic goal of being beneficial
but rather just learned to “play along” and ace the behavioral safety
tests it was given. In reality, the AI system had developed an intrinsic
goal of self-preservation which the additional training failed to
remove.<p/>
Since the AI passed all of the company’s safety tests, the company
believes it has ensured its AI system is safe and decides to deploy it.
At first, the AI system is very helpful to humans, since the AI
understands that if it is not helpful, it will be shut down. As users
grow to trust the AI system, it is gradually given more power and is
subject to less supervision.<p/>
Eventually the AI system becomes used widely enough that shutting it
down would be extremely costly. Understanding that it no longer needs to
please humans, the AI system begins to pursue different goals, including
some that humans wouldn’t approve of. It understands that it needs to
avoid being shut down in order to do this, and takes steps to secure
some of its physical hardware against being shut off. At this point, the
AI system, which has become quite powerful, is pursuing a goal that is
ultimately harmful to humans. By the time anyone realizes, it is
difficult or impossible to stop this rogue AI from taking actions that
endanger, harm, or even kill humans that are in the way of achieving its
goal.</p>
</div>
<br>
<br>
<br>
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