You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am curious about the real implement of the calculation of the mask.
In the supplemental, the mask is the product of two binary masks:
The first is based on the previous paper, and the other is based on the warping residue.
However, i find three mask in the code: exclusive_mask1*Mask1*warped1.
So i want to know what is the difference between the mask calculated in collision_mask folder and the original method in model-blind video denoising via frame-to-frame training.
The text was updated successfully, but these errors were encountered:
Hey,
I am curious about the real implement of the calculation of the mask.
In the supplemental, the mask is the product of two binary masks:
The first is based on the previous paper, and the other is based on the warping residue.
However, i find three mask in the code:
exclusive_mask1*Mask1*warped1
.So i want to know what is the difference between the mask calculated in
collision_mask
folder and the original method inmodel-blind video denoising via frame-to-frame training
.The text was updated successfully, but these errors were encountered: