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ALU.hdl
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ALU.hdl
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/02/ALU.hdl
/**
* The ALU (Arithmetic Logic Unit).
* Computes one of the following functions:
* x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
* x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
* according to 6 input bits denoted zx,nx,zy,ny,f,no.
* In addition, the ALU computes two 1-bit outputs:
* if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
* if the ALU output < 0, ng is set to 1; otherwise ng is set to 0.
*/
// Implementation: the ALU logic manipulates the x and y inputs
// and operates on the resulting values, as follows:
// if (zx == 1) set x = 0 // 16-bit constant
// if (nx == 1) set x = !x // bitwise not
// if (zy == 1) set y = 0 // 16-bit constant
// if (ny == 1) set y = !y // bitwise not
// if (f == 1) set out = x + y // integer 2's complement addition
// if (f == 0) set out = x & y // bitwise and
// if (no == 1) set out = !out // bitwise not
// if (out == 0) set zr = 1
// if (out < 0) set ng = 1
CHIP ALU {
IN
x[16], y[16], // 16-bit inputs
zx, // zero the x input?
nx, // negate the x input?
zy, // zero the y input?
ny, // negate the y input?
f, // compute out = x + y (if 1) or x & y (if 0)
no; // negate the out output?
OUT
out[16], // 16-bit output
zr, // 1 if (out == 0), 0 otherwise
ng; // 1 if (out < 0), 0 otherwise
PARTS:
// choose if pick x/y or set them to 0
Mux16(a=y, b=false, sel=zy, out=zyout);
Mux16(a=x, b=false, sel=zx, out=zxout);
// handling of nx and ny
Not16(in=zxout, out=notzxout);
Mux16(a=zxout, b=notzxout, sel=nx, out=nxnotnxout);
Not16(in=zyout, out=notzyout);
Mux16(a=zyout, b=notzyout, sel=ny, out=nynotnyout);
// compute f
And16(a=nxnotnxout, b=nynotnyout, out=xandy);
Add16(a=nxnotnxout, b=nynotnyout, out=xplusy);
Mux16(a=xandy, b=xplusy, sel=f, out=outf);
// negate out of f
Not16(in=outf, out=notoutf);
// choose final output between f or !f
// get ng by assign MSB (out[15]) to it, if the MSB is 1 then
// the number is negative, else the MSB will be 0
// and divide the output in two halfs to with them get if
// the number is 0 or not
Mux16(a=outf, b=notoutf, sel=no, out[15]=ng, out[0..7]=half1, out[8..15]=half2, out=out);
// if all numbers in half1[8] are 0, and all numbers in half2[8] also are 0
// then Or of them will out 0, do not of it, so with that zr will be 1 when
// the number is 0
Or8Way(in=half1, out=orhalf1);
Or8Way(in=half2, out=orhalf2);
Or(a=orhalf1, b=orhalf2, out=orh1h2);
Not(in=orh1h2, out=zr);
}