You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, checkRedraw iterates over all (actually, only some) outputs of the render stage and triggers a redraw upon first invalid output.
Instead of reiteration, the output invalid state can be set upon the firing of an invalidation signal of either render stage output.
However, when registering to output invalidation signals, adding and removing outputs over the lifetime of a render stage has to be handled, too.
The text was updated successfully, but these errors were encountered:
Currently, checkRedraw iterates over all (actually, only some) outputs of the render stage and triggers a redraw upon first invalid output.
Instead of reiteration, the output invalid state can be set upon the firing of an invalidation signal of either render stage output.
However, when registering to output invalidation signals, adding and removing outputs over the lifetime of a render stage has to be handled, too.
The text was updated successfully, but these errors were encountered: