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@chadvandy chadvandy released this 21 Mar 02:23
· 410 commits to main since this release
817356b

Game v4.2, Fix Batch 3

Removed:

  • CA fixes made for 4.2.2 removed from CBFM

Added:

  • "Cadai" Wood Elf tech now provides +1 forest health to all magical forests
  • Techs applying to Elven units no longer inconsistently also apply to some characters
  • Yuan Bo's Command the Lesser Courts now works as advertised (h/t < blank > on Steam Workshop)
  • "Accursed Horrors" skill no longer affects non-Horrors
  • "Myriad Servants" skill now affects Chaos Marauders
  • Morathi's sword no longer invisible sometimes (h/t Mr.Soul on Steam Workshop)
  • Screamers no longer double-dip on redline skills
  • Mass of Medusa added to mass of Bloodwrack Shrine vehicle to account for her full heft (h/t Bogdanov89)
  • Necrarch Bloodline lords now properly get a discount on Invocation of Nehek at Rank 2 of their unique skill
  • Nakai's spell cost reduction temple blessing now applies to the new Slann lores (Death, Shadows, Metal)
  • Nakai's Itzl buff no longer applies to Cold/Horned Ones twice
  • Vanguard Deployment boon now works correctly for Exalted Hero of Tzeentch
  • Celestial General skill tree typo fixed
  • Wood Elves can now recruit normally from Gaean Vale
  • Rune of Stoicism now only works on grounded units to prevent unbreakable Gyrocopters that cannot be attacked flying around forever even if the rest of the army is dead or routed
  • Pillar of Bones landmark now available for Chaos Dwarfs
  • Legion of the Gorequeen no longer improperly immune from Force March vigour effects (i.e., very tired in battle)
  • Tooltip fix for Bretonnian "Harbourmaster Bribes" tech's Chivalry cost
  • Beastmen main horde buildings no longer provide Chaos Undivded corruption on a per-character basis, so the overall effect matches what it says on the tin (1x per horde, not 1x per character in a horde)
  • Beastmen Full Moon effect now properly increases Ruination gained from rituals by 10%
  • Active Beastmen moon effect value saving/loading fixed
  • Cacophonous Assault and its upgraded version now function as automatically activated army abilities for Beastmen armies that have unlocked them (previously, they were passive abilities that didn't work)
  • "Arcane Exemplar" boon fixed for Exalted Hero of Tzeentch and Chaos Lord of Tzeentch
  • "Wastelander" boon (Nurgle-specific) fixed
  • Cult of Sotek no longer gets redundant "Kill & Eat" post-battle captives option when facing races that could be sacrificed (i.e., every race other than fellow Lizardmen)
  • Cockatrice no longer gets Rank 7 buffs before Rank 7
  • Hag Witch projectile now properly matches that of Mother O. (lob style)
  • Celestial General on Longma now properly causes fear
  • Rules for hiding in forest terrain made consistent again as per Twisted & Twilight update (all monstrous infantry and chariots CAN hide, all war machines and SEMs CANNOT)
  • Mismatching descriptions on Marble building chain for some factions fixed (how's that for a deep cut? h/t Grimmys)
  • Obsidian resource building for WoC now properly applies AP missile damage modification along with base missile damage modification for Marauder cav (h/t tentigers)
  • Beast of Nurgle missing from Rancid Menagerie unit set (h/t tentigers)
  • Blueline skill unlock inconsistencies fixed for Throgg and Burplesmirk (unique Great Unclean One rewarded for Norsca razing for Crow)
  • Waaaagh trophy effect bundles now removed after next Waaagh, as intended
  • Gate Master now really provides a 25% harmony boost as stated in tooltip
  • The Vampiric version of Vault of Nagash landmark re-established for Vampire Coast after confirmation from CA that they are supposed to have it (generic version also buildable as of now because only CA can remove this)