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When testing size-modifications for this patch-mod at 2.5x scale and larger, it became apparent that Solar intensity is not scaling correctly.
Note A: There is an additional atmosphere bug which is elaborated on a separate bug report.
Note B: 10.625 scale is used for these images, although it applies the same for 2.5x.
Solar intensity on Kerbin is way too low:
This starts to become way too obvious at Duna, where the surface is barely visible:
Dres is invisible (and going close do Dres makes the sun invisible also?):
All of the planets/moons past Dres are affected the same, but the atmosphere shaders appear to bind their direction to down:
It appears the planets are instead being lit by the skybox, strangely enough
Potential solution: The field assignment for "StarLuminosity" in Body settings is incorrectly named.
I tested changing the value for this setting (from rescale-factor^2 to rescale-factor^4) and it had no effect on the outcome.
The text was updated successfully, but these errors were encountered:
When testing size-modifications for this patch-mod at 2.5x scale and larger, it became apparent that Solar intensity is not scaling correctly.
Note A: There is an additional atmosphere bug which is elaborated on a separate bug report.
Note B: 10.625 scale is used for these images, although it applies the same for 2.5x.
Solar intensity on Kerbin is way too low:
This starts to become way too obvious at Duna, where the surface is barely visible:
Dres is invisible (and going close do Dres makes the sun invisible also?):
All of the planets/moons past Dres are affected the same, but the atmosphere shaders appear to bind their direction to down:
It appears the planets are instead being lit by the skybox, strangely enough
Potential solution: The field assignment for "StarLuminosity" in Body settings is incorrectly named.
I tested changing the value for this setting (from rescale-factor^2 to rescale-factor^4) and it had no effect on the outcome.
The text was updated successfully, but these errors were encountered: