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Pause.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Pause : MonoBehaviour
{
public static bool isGamePaused = false;
[SerializeField] GameObject pauseMenu;
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (isGamePaused)
{
ResumeGame();
}
else
{
PauseGame();
}
}
}
public void ResumeGame()
{
pauseMenu.SetActive(false);
Time.timeScale = 1f;
isGamePaused = false;
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
}
void PauseGame()
{
pauseMenu.SetActive(true);
Time.timeScale = 0f;
isGamePaused = true;
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
public void LoadMenu()
{
Time.timeScale = 1f;
SceneManager.LoadScene("StartScene_2");
}
public void QuitGame()
{
Time.timeScale = 1f;
Application.Quit();
}
}