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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "ImageTexture",
"class": "CustomGradientTexture",
"language": "GDScript",
"path": "res://assets/maujoe.custom_gradient_texture/custom_gradient_texture.gd"
}, {
"base": "OculusTracker",
"class": "OculusHandTracker",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_hand_tracker.gd"
}, {
"base": "OculusTracker",
"class": "OculusTouchController",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_touch_controller.gd"
}, {
"base": "ARVRController",
"class": "OculusTracker",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_tracker.gd"
} ]
_global_script_class_icons={
"CustomGradientTexture": "",
"OculusHandTracker": "",
"OculusTouchController": "",
"OculusTracker": ""
}
[application]
config/name="Islanders.io"
run/main_scene="res://Scenes/VRMenu.tscn"
config/icon="res://icon.png"
[display]
window/size/test_width=1024
window/size/test_height=600
window/stretch/aspect="expand"
[gdnative]
singletons=[ "res://addons/godot_ovrmobile/godot_ovrmobile.gdnlib" ]
[input]
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[logging]
file_logging/enable_file_logging=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"