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Sniper.Lighting.DMX.csproj
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Sniper.Lighting.DMX.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{128E9445-0740-4103-89A1-A46398AFF387}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Sniper.Lighting.DMX</RootNamespace>
<AssemblyName>Sniper.Lighting.DMX</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Channel.cs" />
<Compile Include="Class1.cs" />
<Compile Include="DmxControllerInstance.cs" />
<Compile Include="DmxLimits.cs" />
<Compile Include="DMXProUSB.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Easing.cs" />
<Compile Include="EasingExtents.cs" />
<Compile Include="EasingType.cs" />
<Compile Include="EffectEventArgs.cs" />
<Compile Include="Effect.cs" />
<Compile Include="DmxController.cs" />
<Compile Include="MathHelper.cs" />
<Compile Include="OpenDMXUSB.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
<Compile Include="Pulse.cs" />
<Compile Include="StateChangedEventArgs.cs" />
<Compile Include="StateChangedEventHandler.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="ftd2xx.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="D:\Work Files\RedBull\Sniper.SkatePark.Automation.Common\Sniper.SkatePark.Automation.Common.csproj">
<Project>{512A3A39-611C-4E01-8934-7351D6D4B17B}</Project>
<Name>Sniper.SkatePark.Automation.Common</Name>
</ProjectReference>
<ProjectReference Include="..\Sniper.Common\Sniper.Common.csproj">
<Project>{A347A543-6075-4B24-B5C4-DABABE2E63FD}</Project>
<Name>Sniper.Common</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>