Engine version: 0.44
Key | Supported | Notes |
---|---|---|
AirDeathStart | ✔️ | |
AirDeathFalling | ✔️ | |
AirDeathFinish | ✔️ | |
Cheer | ✔️ | |
Crawl | ✔️ | |
Deploy | ✔️ | |
Deployed | ✔️ | |
DeployedFire | ✔️ | |
DeployedIdle | ✔️ | |
Die1 | ✔️ | |
Die2 | ✔️ | |
Die3 | ||
Die4 | ||
Die5 | ||
Down | ✔️ | |
FireFly | ✔️ | |
FireProne | ✔️ | |
FireUp | ✔️ | |
Fly | ✔️ | |
Guard | ✔️ | |
Hover | ✔️ | |
Idle1 | ✔️ | |
Idle2 | ✔️ | |
Panic | ✔️ | |
Paradrop | ✔️ | |
Prone | ✔️ | |
Ready | ✔️ | |
Swim | ✔️ | |
Tread | ✔️ | |
Tumble | ✔️ | |
Undeploy | ✔️ | |
Up | ✔️ | |
Walk | ✔️ | |
WetAttack | ✔️ | |
WetDie1 | ✔️ | |
WetDie2 | ✔️ | |
WetIdle1 | ✔️ | |
WetIdle2 | ✔️ |
Key | Supported | Notes |
---|---|---|
ActiveAnim | ✔️ | |
ActiveAnimDamaged | ✔️ | |
ActiveAnimGarrisoned | ||
ActiveAnimPowered | ✔️ | |
ActiveAnimPoweredLight | ✔️ | |
ActiveAnimX | ✔️ | |
ActiveAnimY | ✔️ | |
ActiveAnimYSort | ||
ActiveAnimZAdjust | ||
ActiveAnim<Num> |
✔️ | Two, Three, Four |
ActiveAnim<Num>Damaged |
✔️ | Two, Three, Four |
ActiveAnim<Num>Powered |
✔️ | Two, Three, Four |
ActiveAnim<Num>PoweredLight |
✔️ | Two, Three, Four |
ActiveAnim<Num>X |
✔️ | Two, Three, Four |
ActiveAnim<Num>Y |
✔️ | Two, Three, Four |
ActiveAnim<Num>YSort |
Two, Three, Four | |
ActiveAnim<Num>ZAdjust |
Two, Three, Four | |
AddOccupy<Num> |
✔️ | 1-* |
AltCameo | ✔️ | |
AltPalette | ✔️ | |
AnimHigh | ||
AnimLow | ||
AnimPalette | ✔️ | |
AnimRate | ||
BibShape | ✔️ | |
Buildup | ✔️ | |
Cameo | ✔️ | |
CanBeHidden | ✔️ | |
CanHideThings | ✔️ | |
ChargeAnim | ||
Crater | ✔️ | |
Crawls | ||
Damage | ||
DamageFireOffset<Num> |
✔️ | 0-* |
DamageLevels | ||
DelayedFireDelay | ✔️ | |
DemandLoad | ❗ | Don't load the anim at the loading screen |
DemandLoadBuildup | ||
DeployingAnim | ✔️ | |
DeployingAnimDamaged | ✔️ | |
DetailLevel | ||
DisableShadowCache | ||
DisableVoxelCache | ||
DockingOffset<Num> |
✔️ | 0-* |
ElitePrimaryFireFLH | ✔️ | |
EliteSecondaryFireFLH | ✔️ | |
End | ❗ | Always interpreted as inclusive last frame index |
ExtraLight | ||
FireAngle | ||
FireUp | ✔️ | |
FiringFrames | ✔️ | |
Flat | ✔️ | |
ForceBigCraters | ✔️ | |
Foundation | ✔️ | |
GateStages | ||
Height | ✔️ | |
HideIfNoOre | ||
IdleAnim | ✔️ | |
IdleAnimDamaged | ✔️ | |
IdleAnimPowered | ✔️ | |
IdleAnimPoweredLight | ✔️ | |
IdleAnimX | ✔️ | |
IdleAnimY | ✔️ | |
IdleAnimYSort | ||
IdleAnimZAdjust | ||
Image | ✔️ | |
IsAnimatedTiberium | ||
IsAnimDelayedFire | ✔️ | |
IsFlamingGuy | ✔️ | |
IsVeins | ||
Layer | ||
LineTrailColor | ✔️ | |
LineTrailColorDecrement | ✔️ | |
LoopCount | ✔️ | |
LoopEnd | ❗ | Always interpreted as exclusive last frame index |
LoopStart | ✔️ | |
MuzzleFlash<Num> |
✔️ | 0-* |
NewTheater | ||
Next | ||
Normalized | ||
NormalZAdjust | ||
OccupyHeight | ✔️ | |
Palette | ✔️ | Supports any palette name |
PBarrelLength | ||
PBarrelThickness | ||
PingPong | ||
PowerUp<Num>LocXX |
1-2 | |
PowerUp<Num>LocYY |
1-2 | |
PowerUp<Num>LocZZ |
1-2 | |
PowerUp<Num>YSort |
1-2 | |
PrimaryFireDualOffset | ||
PrimaryFireFLH | ✔️ | |
PrimaryFirePixelOffset | ✔️ | |
ProductionAnim | ✔️ | |
ProductionAnimDamaged | ✔️ | |
ProductionAnimPowered | ✔️ | |
ProductionAnimPoweredLight | ✔️ | |
ProductionAnimX | ✔️ | |
ProductionAnimY | ✔️ | |
ProductionAnimYSort | ||
ProductionAnimZAdjust | ||
PsiWarning | ||
QueueingCell | ✔️ | |
RandomLoopDelay | ✔️ | |
RandomRate | ✔️ | |
Rate | ✔️ | |
Recoilless | ||
Remapable | ||
RemoveOccupy<Num> |
✔️ | 1-* |
Report | ✔️ | |
RoofDeployingAnim | ✔️ | |
RoofDeployingAnimDamaged | ✔️ | |
Rotates | ✔️ | |
RunningFrames | ✔️ | |
Scorch | ✔️ | |
SecondaryFire | ||
SecondaryFireFLH | ✔️ | |
SecondaryFirePixelOffset | ✔️ | |
SecondaryProne | ||
Sequence | ✔️ | |
Shadow | ✔️ | |
ShadowIndex | ||
ShouldFogRemove | ||
ShouldUseCellDrawer | ✔️ | |
SpawnDelay | ✔️ | |
SpecialAnim | ✔️ | |
SpecialAnimDamaged | ✔️ | |
SpecialAnimPowered | ✔️ | |
SpecialAnimPoweredLight | ✔️ | |
SpecialAnimX | ✔️ | |
SpecialAnimY | ✔️ | |
SpecialAnimYSort | ||
SpecialAnimZAdjust | ||
SpecialAnim<Num> |
✔️ | Two, Three, Four |
SpecialAnim<Num>Damaged |
✔️ | Two, Three, Four |
SpecialAnim<Num>Powered |
✔️ | Two, Three, Four |
SpecialAnim<Num>PoweredLight |
✔️ | Two, Three, Four |
SpecialAnim<Num>X |
✔️ | Two, Three, Four |
SpecialAnim<Num>Y |
✔️ | Two, Three, Four |
SpecialAnim<Num>YSort |
Two, Three, Four | |
SpecialAnim<Num>ZAdjust |
Two, Three, Four | |
Start | ✔️ | |
StartSound | ✔️ | |
SuperAnim | ✔️ | |
SuperAnimDamaged | ✔️ | |
SuperAnimPowered | ✔️ | |
SuperAnimPoweredLight | ✔️ | |
SuperAnimX | ✔️ | |
SuperAnimY | ✔️ | |
SuperAnimYSort | ||
SuperAnimZAdjust | ||
SuperAnim<Num> |
✔️ | Two, Three, Four |
SuperAnim<Num>Damaged |
✔️ | Two, Three, Four |
SuperAnim<Num>Powered |
✔️ | Two, Three, Four |
SuperAnim<Num>PoweredLight |
✔️ | Two, Three, Four |
SuperAnim<Num>X |
✔️ | Two, Three, Four |
SuperAnim<Num>Y |
✔️ | Two, Three, Four |
SuperAnim<Num>YSort |
Two, Three, Four | |
SuperAnim<Num>ZAdjust |
Two, Three, Four | |
TerrainPalette | ✔️ | |
Theater | ✔️ | |
TiberiumChainReaction | ||
TiberiumSpawnType | ||
TiberiumSpreadRadius | ||
Tiled | ||
ToOverlay | ||
Trailer | ✔️ | |
Translucency | ✔️ | |
TranslucencyDetailLevel | ||
Translucent | ✔️ | |
TurretOffset | ✔️ | |
UnderDoorAnim | ✔️ | |
UnderDoorAnimDamaged | ✔️ | |
UnderDoorAnimZAdjust | ||
UnderRoofDoorAnim | ✔️ | |
UnderRoofDoorAnimDamaged | ✔️ | |
UseBuffer | ||
UseLineTrail | ✔️ | |
UseNormalLight | ❗ | Only for building anims |
UseTurretShadow | ||
VisibleLoad | ||
Voxel | ✔️ | |
WalkFrames | ✔️ | |
Weapon<Num>FLH |
✔️ | 1-* |
Weapon<Num>TurretLocked |
1-* | |
YDrawOffset | ||
YSortAdjust | ||
ZAdjust | ✔️ | |
ZShapePointMove | ❗ | Partial support, only when Refinery=yes or NukeSilo=yes |
Key | Default | Description |
---|---|---|
NoHVA | no | For voxel art, skips loading the HVA file, using the baked-in transform instead. |
Reverse | no | Plays the animation in reverse, from last frame to first frame |
Rotors | - | For voxel art, list of rotor section names to animate, as HVA animation is not supported |
Rotor1Axis | 0,1,0 | The axis of rotation (X,Y,Z) for rotor animations (right-handed, Y-up coordinate system) |
Rotor1Rate | 67 | The angular frequency of the rotor, in degrees/frame (signed) |
Rotor1IdleRate | - | Same as Rotor1Rate, but applies when stationary/idle. Overrides [VehicleType] ->IdleRate . |
Key | Supported | Description |
---|---|---|
Damage | ✔️ | |
DamageRadius | ✔️ | |
Elasticity | ✔️ | |
ExpireAnim | ✔️ | |
IsMeteor | ||
IsTiberium | ||
MinZVel | ✔️ | |
MaxXYVel | ✔️ | |
MaxZVel | ✔️ | |
Spawns | ||
SpawnCount | ||
StartSound | ||
TrailerAnim | ✔️ | |
TrailerSeperation | ✔️ | |
Translucent | ||
Warhead | ✔️ |
❌ Unsupported